Work on the cars is progressing slowly but surely! They're now able to park nicely at the side of the road when they reach their destination. #gamedev#lowpoly
Here's how the cars are looking so far! Very basic movement right now and they have absolutely no regard for other cars or pedestrians yet - that's what I'll be working on next! #gamedev#lowpoly
Got a bit stuck in development hell for a while, redid the entity/pathfinding system a few times trying to find the perfect way to handle all the little edge-cases. Probably overthought it a bit! Anyway, all working very nicely now so I'm finally moving on to vehicles/traffic :)
Where you looking for a game to destroy your space bar? Look no further!
'Space Killer' requires you to smash that key as fast as possible.
Silly little entry to the @Hopson1997 game jam, made with #SFML of couse! 😄
https://t.co/6DoeGVhesF
@brrrouillard I have been learning if for about a week now, so far I like it quite a lot but I'm finding it hard to get used to the borrow/ownership system :(
Thinking about rewriting Hopson Arcade in Rust and Piston(aka my space Invaders video). I kinda wanna mix up the amount of languages I am using :p
Thoughts?