(I tested this game voluntarily)
It's rare to see a small game tackle this genre beyond imitation, but this uniquely blends bouncy looseness of traditional DMC-likes with true chaotic crowd control. The most forward-thinking action game of the decade, and 1-of-1 in every respect.
#screenshotSaturday#Spooktober2024
The release date of #MagentaHorizon 1.0 version, with the subtitle "Neverending Harvest," is finally made. The spirit of Halloween will go further beyond October and invade the winter season.
(Posting this again because of a major typo)
@Jiikae People want the quality of intentionality/focus/etc. which is very important and generally lacking today, and correlates with dev intent, but then some dev says something dumb and you have to remind yourself how much unconscious intuition and luck contributes
@Jiikae Also with media it's easy to over-intellectualize and come to some ridiculous conclusion that people know is intuitively wrong but they can't articulate a counterargument, while the analyzer gets to do their holier than thou routine. (then carries over to good analysis too sadly)
@Jiikae Ehh I think for games it's certainly not "solved" artistically, only commercially, and even then I think it's just the current pathological paradigm of corps. Games the artistic medium have a massive wealth of potential left untapped IMO for historical reasons
BLUE REVOLVER DOUBLE ACTION enters public beta today.
The build will go live on Steam this evening in exactly 5 hours.
In the meantime, here's a changelog that you may be interested in...
https://t.co/NcAETzmqjR
@boghogooo Yeah I get what you're saying but personally I wish the history angle was more emphasized because like you said, I'm not gonna seriously dig into these when there are refined versions already, so you might as well make it a little game about connecting the dots and influences