@roger_creus_art@Jerkakame I consider this my best CTF level and still happy with it. I think the button temporarily closed a small door in the upper path. If you communicate well with your team you could shut the door after the flag carrier for ex as they come in.
@roger_creus_art First two Unreal Engine's did level scripting through entities in the world, so you place a trigger and hook the event to a door by entering event->destination names. That was it. So the lightning was a timer actor that sent an event to a toggle actor that controlled the light
I have made a second #unrealengine landscape: https://t.co/hCL8MzJ1oq - Just for fun. This was 4 days of work. There are some step by step WIP shots of the landscape in progress on https://t.co/LC1adtBjNO - #gamedev#gameart#environmentart
@roger_creus_art Ah DOM Horean, yeah that was the very last UT1 map I made, and I wanted to explore extreme vertical architecture to make it as gothic and grand as possible
@Xptohz3_Turbo No, when covid hit I couldn't travel anymore, so since 2020 about I got into UE documentation, tutorials, community, epic dev community website, https://t.co/70zqUp3NOO, etc etc. All the online stuff to help devs succeed.
I have gotten back to things. New website at https://t.co/n5ZS2lWpQa - 10 years worth of work added - And a new #unrealengine environment: https://t.co/6ggwJjOAwl
Happy to chat! - #gamedev#gameart#environmentart
@Fractalus9 It would need a port to UE5 ideally, will be a lot of work to bring it forward so many UE versions. But yeah would be great to see it back on consoles, incl PS5!
@InternetHank @TimSweeneyEpic@rauchg@vercel It seems CC is having trouble with the way the pages are build up, and it s falling back to a search index. At least in our tests. We are still working on that issue. With some luck at the latest next week we hope to have addressed that. 2/2
@InternetHank @TimSweeneyEpic@rauchg@vercel Hi, sorry for the issue! We looked at it today and we addressed the 403 issue, so that should now work. Tho while doing so we uncovered an unrelated second issue with how CC is accessing the pages. 1/2
@games_inu@Keytotruth Isn't it nice ?:)
We are working on improving the API pages, next week there is meant to be an update to the pages that should go some ways already.
@JKashaar@Luos_83@UnrealEngine Certainly - There was a thread on the forums too with various snippet feedback. I added a reply there. The last point in the thread as to direction is a thing we'd love input on in particular :) https://t.co/4AyWugrUqw
@JKashaar@Luos_83@UnrealEngine I think pictures would be good to help visualize what the result will look like, or other such additional information. But to manually recreate dozens of nodes from a pic we've all done and it is not very user friendly IMO, even if makes you more aware of what you do
As you may have seen - we released #UE5 today as well as our new Epic Developer Community site - https://t.co/cnr48gA4S0 ! This has been the big project I've been working on over the last year. Welcome to the UE5 era everyone :)