We're building a co-op survival horror game that blends Resident Evil, System Shock, and Dark Souls, wrapped in an extraction gameplay loop.
Challenging, visceral melee combat, tactical lethal gunplay, atmospheric horror, async multiplayer/PvP, and more!
@ajinkyax the game takes place in a cyberpunk world that has the technology to "jack" into dimensions beyond cyberspace where you'll find creepy entities and the horror aspects 👻
Implemented new melee weapons and a quick-use consumable system, and nightclub brawls felt like the right way to test them🤠👊
Wishlist NEUROSYNTH: https://t.co/r0I3j1sHl5
#indiedev#gamedev#ue5#madewithunreal
@horrorvisuals hello #horrorfriday frends!! 👋
our co-op survival horror game features a cyberpunk hub world with content, and then you jack into dimensions beyond cyberspace where all the spooky stuff is 👀
here we brawling some street samurais at a nightclub 👊
https://t.co/OvI9TDfqda
Implemented new melee weapons and a quick-use consumable system, and nightclub brawls felt like the right way to test them🤠👊
Wishlist NEUROSYNTH: https://t.co/r0I3j1sHl5
#indiedev#gamedev#ue5#madewithunreal
I figured the community should have access to it too, since it has significantly ascended my UEFN development. Feel free to share it, build on it, and adapt it to your own workflow. 🫡
‼️I decided to open-source my VerseExtended VSCode extension.
This extension comes bundled with a fully automated Verse agentic workflow, an overhauled color theme and builder, and more.
#UEFN#FortniteCreative#Verse@FNCreate
https://t.co/8mO89v34sN
One of the most important parts is the improved color themes and builder. I spent countless hours mapping symbols and applying proper syntax colors, which has massively improved my coding speed and comprehension. Read less and understand more quickly.
KAGAMI 鏡 2 is going to feel like a proper survival horror game, not bound by the limitations of hacking devices together, been waiting for this moment for far too long 🥲🤠
I've been deep in #UEFN lately, re-wrote our entire gameplay stack in scene graph, implemented a custom item/inventory system similar to Resident Evil with functional PC/Console inputs, projectiles, and tons more. No devices, just pure verse, prefabs, entities/components🤩🫡
❗️Update 1.08 is now live!
- Changed name to KAGAMI 鏡 1
- Fixed some bugs
- Shrines moved
- New music
- Updated visuals
Will be sharing new KAGAMI 鏡 2 footage soon™️! 👀
https://t.co/oMhPjipvJe
We're building a co-op survival horror game that blends Resident Evil, System Shock, and Dark Souls, wrapped in an extraction gameplay loop.
Challenging, visceral melee combat, tactical lethal gunplay, atmospheric horror, async multiplayer/PvP, and more!