@SebAaltonen I tried running an amplification shader on my phone and it crashed somewhere in the driver's shader compiler... It seems like everyone does meshlet culling in compute.
I made a little demonstration of how bloom works via the fast successive downsampling + upsampling/combining technique.
All of this runs in 0.1ms at 4k!
(link to more explanation below)
@AntonHand They want a PCVR enhanced title as a simultaneous launch. Even if you delivered that, Quest players would complain that Quest doesn't look like PCVR 😅
Reminder that GPUs can do software rendering (and can do it much faster than CPUs). Just don't use the fixed-function parts!
(Not to pick on the the author of this post, and I always appreciate a Quake mention.)
https://t.co/UTGqCCuC8V
Pretty funny to advertise "Hey our developers suck so much that despite trying to dethrone Steam for a decade and burning god knows how much Tencent money to do it giving away free games it took using some LLM we found to make the store reasonably performant".
Our team at Gardens Interactive is very fortunate to have such a great group of investors joining our adventure party. 🌳⚔️🌳
Visit the links below for info on our game and latest funding round.
Bloomberg: https://t.co/v6QGzJzaxu
Official Gardens Blog:
https://t.co/Od8AeKPGlX
Goose: my latest programming language. Safer, faster and less memory than Rust/C++ for algorithms where tightly packed, flat data structures matter.
It can represent more kinds of data structures as flat, pointer-free bytes than any language I know.
https://t.co/qqC3RFD0BS
1/
All the AI shit you see spammed on here makes more sense when you find out how many of these people are burning $500 to $5000 in tokens to make their throw away one shot games and short films.
This is just rich guy hobby shit. More money than talent or sense.
This demo is actually from 2018, not 2019 :)
They also got the original demo running on an iPhone X (much weaker than an m1 air).
It's cool that this runs in threejs, but it actually highlights how efficient Unity is with ECS and it's burst compiler for large scale sims like this.
@NOTimothyLottes Top deck games tend to be less hardware intensive anyway.
https://t.co/DdrpixvVxK
So this approach probably doesn't make sense for an indie game. It could make sense as a way to run games newer AAA games on deck
@NOTimothyLottes It probably makes more sense to do this as a route to getting a game that would otherwise run poorly on deck to run well (or at all). If you can get 2.5% of deck users you can get 1% of Steam users (2M) and they will have hardware that will run the unoptimized version
@AgileJebrim@ankkala Yes, sometimes they're outright wrong about performance as well. I think a lot of them have PC game dev backgrounds, but not embedded or even old-school console or arcade backgrounds, so the constrained fault tolerant type stuff you do seems foreign
@NOTimothyLottes Running into situations where someone generated docs, AI generated an incorrect assumption, and I waste a ton of time trying to figure out if it's real and what the original sources were. In this case it was correct customer feedback but the AI summary added additional wrong info
People claim AI is a zero cost accelerant, because it's being sold radically under cost to buy TAM and get people hooked so they cannot exist when the real costs come to bare. Also ...
There are people in this thread who unironically believe you will be able to prompt Elden Ring into existence in a morning while sipping coffee in a couple of years
To restate cleanly: the *current* problem with AI is not that we don't understand it or can't control it, it's that companies are knowingly using it to do harm or in scenarios they know are likely to cause harm (bomb schools, surveil protestors, cause/exacerbate psychosis, etc.)
@richgel999 Otherwise this is equivalent to "I made [game] in UE5" videos. A tech demo that demonstrates a mechanic and some of the look of a AAA game, but is ultimately simpler than a vertical slice.
https://t.co/Va0TJ9MTnI
https://t.co/ij7ydTK2b4
@richgel999 This is predicated models still getting orders of magnitude better to the point of being able to make complete AAA games without any supervision. Could happen, but at that point using or not using AI doesnt really matter, because no one will make money off games except Nvidia