I am psyched for this!
I did not expect to like OOTSS because I don't like "Sokoban games", and I did not even finish some of the short-form ones that OOTSS was based on. Having now played the first part of the demo, the puzzle uniqueness and pacing are so good that it is a literal game-changer for me. You settle in to a rhythm and it becomes a "play ten levels before bed" kind of activity that you look forward to at the end of the day.
Big congrats to Team Thekla! Somehow they turned "1000 levels of Sokoban" from something that sounded like a threat to something I'm now genuinely looking forward to :)
We're doing something different for Black Friday. Instead of a sale, we're running a giveaway for Gwent Deluxe! One extra English set will be made during our Q1 2026 production run for a lucky winner.
Enter the contest today: https://t.co/95pylnmGhv
Like, comment, and repost!
LLMs for coding are just non-deterministic compilers from natural language to programming language. And if you argue that this is what Programming actually is you are the kind of person who's gonna be replaced by them, congratulations.
Every time I program in C++ people be like "Noooo, this is not proper C++ *crying soyjack*". Bro, C++ is so complex even Barney Soursoup doesn't know wtf is "proper C++".
It's time for playoffs and we will finally see the Fearless Draft in the #LEC! 🔥
To celebrate, you have the chance to win 1 of 100 Break emotes!🍫
To enter:
➡️ follow @KITKATGaming
➡️ like, retweet and comment with an off-meta pick that will surprise us in the Fearless Draft!