Vibe coded my first game this past week with my nieces... its pretty fun! They had fun playing it too, added some DBZ + Smash style gameplay today.
Made it to help show them adv. math concepts of Sin/Cos and basic Trig used in game dev and how easy it is to make fun games today.
Game can be played here with (WASD) controls:
https://t.co/S9mAlslNzB
Works with 2 x Switch 2 Joycons using vJoy and should work with 2 regular controllers (untested):
@SadlyItsBradley Cool! I been envisioning creating a "strapless" (as opposed to a strap-on) type of headset contraption like this. Maybe with AI, it's possible to make something like this that uses AI computer vision and IK to just smack the goggles onto the face so youcan use it without a strap.
I just sleep during the flight cuz I tend to pull all-nighter packing the night before lol... only have maybe like 2 or 3 hrs free time when flying 10+ hrs... usually just sleep or chill the rest of the flight. Why is 2 or 3 hrs on a flight a selling point for an entire product lol
I got tagged in this post! Currently building a Dragon Lair mini-game (tamagotchi style) where players can raise their own dragon. Thanks @Polyfork3d and @lucas_martinic for helping build the models/assets and sharing it in a nice video!
Our factory builds free 3D models around the clock. Until now, we decided what it built.
Now, you can decide too.
🗳️ Post a kit idea and vote on everyone else's. Every Sunday, the most-voted idea goes on the line and the factory builds the whole kit, free for everyone.
🐉 The first winner (@InnerBushido) is already on the line: a dragon's lair. Dragons, eggs, hoards, bones, all with sliders.
Go vote!
https://t.co/RAx5hIFoqI
I compare Quest to Gameboy... it took like 10 generations for Gameboy (a standalone device) to turn into a gaming console with Switch, and finally to a high resolution version, on Switch 2. Like 30yrs of progress and work to get to that point! But... Quest try to do standalone and "console" at the same time, from the start... which is why it ultimately failed. Was neither a good standalone (had a lot of issues, out the gate with constant updates and bricking failures, login issues) nor a good console/PC gaming headset.
Jack of all trades is the master of none! That was the problem with the Quest, it tried to do too much, too soon, should have taken the Gameboy route and just focused on a good/smooth/quality standalone experience.