Guys! I modeled a spaceship! 😁
Here I present... "La cacahuète"
You can support and see the details on Artstation ;)
https://t.co/aSzOC9GLVB
like and comment if you like it!
#3D#environmentart#gamedev
Guys! I modeled a spaceship! 😁
Here I present... "La cacahuète"
You can support and see the details on Artstation ;)
https://t.co/aSzOC9GLVB
like and comment if you like it!
#3D#environmentart#gamedev
Guys! I modeled a spaceship! 😁
Here I present... "La cacahuète"
You can support and see the details on Artstation ;)
https://t.co/aSzOC9GLVB
like and comment if you like it!
#3D#environmentart#gamedev
.@hugo_lafont walked us through creating atmospheric cinematic lighting in Unreal Engine 5 for a realistic setting, exploring different times of day with default lighting tools and the Ultra Dynamic Sky plug-in.
Read the interview: https://t.co/c8dn1TyWvB
#unrealengine5#ue5
Hello ! Here's my latest project, a Payphone☎️
Started as practice on realistic prop but couldn't let it sit on an empty background, so I've made this full mysterious scene for it :)
Check the artstation post right there!👇 https://t.co/KdNWmB26hL
One more done before the end of the year. I wanted to do my own take on the gothic head, adding more figurative sculpture to it. Also taught myself Keyshot for this one. It rules!
https://t.co/KppOUOtOd0
To finish the year and all that work on Prince Of Persia and the DLC! 😇
Today, some textures: https://t.co/OwbiqTzciy
I had to make the textures of the environments for Mask Of Darkness.
Made on @Substance3D Designer😎
#PrinceOfPersia#Ubisoft#TheLostCrown#MaskOfDarkness
To finish the year and all that work on Prince Of Persia and the DLC! 😇
Today, some textures: https://t.co/OwbiqTzciy
I had to make the textures of the environments for Mask Of Darkness.
Made on @Substance3D Designer😎
#PrinceOfPersia#Ubisoft#TheLostCrown#MaskOfDarkness
The new Indiana jones game is best looking game I’ve ever played
The full path tracing mode is truly the first time I’ve been awestruck with ray tracing. Every room GI, every material’s speculars, every object on a shelf, every leaf and branch just looks… right!
To me, it’s the first time I’ve felt like a game has taken a “next-gen” leap in visuals over the past decade or two honestly.
Unlike hellblade II, this game is also really fun and charming, with incredibly well written and acted cutscenes, fantastic sound, and great gameplay.
Way better than it has any right to be. Easily my GOTY