Ok, here’s another example of the animatic. As you can see, it doesn’t match exactly with the final version. In this case I had to adjust the camera after the first pass of the animation to have it react more naturally to the action. Animation by Maxime Leclerc and Florian Durand
Preview your shader values visually with the PlotFunctionOnGraph node! It's a powerful way to understand your materials in #UnrealEngine5 Adding a linear interpolate node helps with adjusting the range easily. Check out these 3 examples below
#VFX#RealtimeVFX
We dropped a new build just in time for the holidays. One of my favorite additions is symmetry for tube and solid shapes in vector layers. This is great for greebling up sci-fi and hard surface stuff.
Introduce StrokeGen: A revolutionary real-time line art renderer in Blender.
Get releases & Join the development here
https://t.co/ANt5NSZwVh
If you like this project please repost to help it get more attraction🥹
(art from @ucupumar)
i forgot i put together this little free app awhile ago for checking hardsurface models over as you progress. with articles and resource links to some really helpful info.
you can find it here: https://t.co/Zdy8ZVZzmQ
#gamedev#gameart#3d
Unreal Motion - the first complete Unreal Engine 5.5 Motion tools course, launches this Tuesday, November 26.
- covers all new 5.5 features
- 70+ videos and 25+ new examples, including everything you've seen me post
- effectors, collisions, changing materials, it's all there
- full trailer on Tuesday
- will also mark the start of Black Friday for RedefineFX
🚀 Blender Addon for Metahumans!
Get ready to fully customize your Metahumans in Blender! Our new addon allows you to import DNA files and offers a seamless 1-to-1 integration with the face board rig logic, just like in @UnrealEngine. Now, you can work in Blender and effortlessly push changes back to your Unreal project in 1-click!
🎉 Early Access Opportunity! We are wrapping up development, but you can receive this addon for FREE upon release by simply helping us share this post!
👉 Sign up within the next 30 days to receive the addon FREE!
https://t.co/wgH6bl9v2G
🔔 Follow us! Stay Connected for More Demos and Tutorials!
#DigitalHumans #3DAnimation #b3d #blender3d #3d #gamedev #gamedevelopment #blenderartist #UnrealEngine #UE5
Who needs a mocap suit? 😁Testing out AIOS - All-in-One-Stage Expressive Human Pose and Shape Estimation (link in thread). I uploaded a video from Pexels and it created the 3D mesh, which I was able to import into Blender and use Geometry nodes to control. (see thread for nodes).
Not quite #screenshotsaturday
Finally figured out realtime POINTINESS SHADER!
No texture baking or raytracing, just a whole bunch of precomputed vertex values and crazy shader math. Works instantly on any mesh. Pointiness -> edge highlight + wear + occlusion and even bevel!🤓
the trick i’m using to get some decent looking balancing is to model the upper and lower spine separately. my thinking is that the lower spine is where all the balance happens (since it’s entirely manipulated by the abdomen muscles), and the upper spine we kind of use to try to keep a vibe of uprightness. the upper spine has slower critical damping, while the lower spine anticipates and overshoots.