Happy New Year everyone !
I hope 2024 will be the year I finally release a playable demo of my #MetaQuest2#VR game !
What's your new year's resolution ?
We live in a wild world of VR modding. You can now play the full OG Portal game on your Quest 3 standalone. Check out the Flat2VR Modding Discord at the link in the description for more info.
Half-Life 2 VR Mod running on Quest 3 standalone 🤯
As you can see, not only Steam Frame will allow you to play one of the best FPS games in history in full VR on a standalone headset 🙂 It's amazing what modders in the VR community are doing today 👏
Unreal Tournament VR is here.
https://t.co/gNWPouqbP3
- Download .apk
- Put the .apk and UT GOTY files on your Meta Quest
- Run the .apk in the headset and point it to the UT GOTY files.
See you in the game :)
Just in case you missed it, check out our "Creating Modular Kits for Game Environments" workshop with Jon Arellano 👀👀
https://t.co/ZX7mVabt0f
Find other workshops on: https://t.co/sxDEZET6dH
m_ologin released a free 20-hour Godot course on building a full 3D dungeon crawler from scratch including shaders, pathfinding and more. 🎮
OP: https://t.co/Wa5LhQf69z
#godotengine#gamedev
For years we've been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse.
We are taking steps to reduce the burden on maintainers while still welcoming new contributors:
https://t.co/LcBXAjm2qB
The only reason Unreal 4 and 5 exploded on the industry was because the massive change in leaning on node based systems for just about everything made it accessible to nearly everyone. That was the GOAL and it fucking WORKED, seems like someone forgot that.
People hate Ai.
I’ll be honest, I exclusively use blueprint visual scripting and depreciating will cause me to reconsider my use of UE in the future.
Visual blueprints allow me to create simple to complex systems without the worry of misspelled or case-sensitive code issues. It saves me tremendous time by avoiding tedious code typing when I can have an entire string of code done within a matter of minutes through node and data pin execution. The UE visual blueprints empower developers beyond understanding. It also provides much more accessibility to developers with educational inhibition to code learning. Visual blueprints are what I teach my high school students and they love the system so much because it made game development approachable at an early level.
@UnrealEngine please consider reverting the decision to deprecate and keep it permanent.