A Reddit user Eugenia showed an experiment with interactive foliage runtime in Unreal Engine 5, creating this appealing demo.
Every plant was rigged in Blender and then brought to UE5: https://t.co/oz9K77vzXL
Three Ghosts
(🎧)
This project started as a design exploration and I ended up exploring the environment myself (virtually) in Unreal Engine 5 as a metahuman.
Head over my Youtube or Artstation to see more details and 4k! Links in bio.
One of our favourite things about this project, The Enigmatic Valley from 3D Environment Artist Abanob Atef, is how much joy he expressed in creating it 🏔️
Using the project as a means to try out new techniques, Abanob worked with everything from Megascans to custom shaders and Lumen. You can dig into the specifics over on his ArtStation: https://t.co/GaSZCRAV6t
Enhancing one of my old projects with latest
Unreal Engine 5.5.2 Lumen Nanite ❄️❄️🥶
Lighting Snow and Volumetric Fog Mist with Sky Creator.
Assets from Quixel, the terrain and path was created inside Unreal using sculp tool and insert and brushed trees from Mawi
Running on RTX4090 ingame 60fps 4k native
4k Video Youtube 👇
https://t.co/gcJiwtrnk5
More details of project on Artstation 👇
https://t.co/I3aPciQ2cI
#ue4 #ue5 #ingame #realism #photoreal #forest #UnrealEngine5 #lumen
#UnrealEngine #unrealengine4 #photorealism #photorealistic #photoreal #quixel #environment #forest #village #realtime #pbl #3d #ingame #videogames #videogame #megascans #forestpath #sky #cloudy #rtx4090 #nvidia @UnrealEngine@80Level@ArtStationHQ@quixeltools