Fascinating @CornellTPI Talk talking place on Real People in Virtual Worlds with @JDStringfield -
Gaming is more than just the games themselves, it is one of the top ways people connect with their friend and family, second only to phone/messaging. @CornellBPP
VOICE | Jonathan Stringfield dives into the key shifts in 2024 that paint a promising future for video games as both an increasingly popular media platform and opportunity for marketers. https://t.co/V5JVga22Z3
.@ATVI_AB’s @JDStringfield explains how advertisers can attach themselves to gamers’ loyalty to specific franchises, finding community in gaming, and why the future of gaming will happen on any screen with an internet connection on The Current Podcast. https://t.co/So9qVUoToQ
If you ask three different ad execs about "attention measurement," you'll get three different answers.
The opportunity provided by attention-based measurement is ripe for gaming - my team put together a scalable solution as a stop-gap for when we can all align on a definition.
To give marketers a better idea of the reach and power of in-game ads, Activision Blizzard is beefing up its offerings in the field of attention measurement. https://t.co/JI8MDzxjce
“There’s a lot of conversation around attention metrics. In a fully immersive environment like gaming, we are trying to get past that, to measurement that’s focused on true cognitive impact”
@JDStringfield VP Business Research & Marketing, Activision Blizzard (@ATVI_AB) #PROGIO
“We are a game studio, we want to make sure every person on the planet has the opportunity to play our games. Advertising is one way for us to achieve that vision. The key is that the ads are additive.” @JDStringfield VP Business Research & Marketing, Activision Blizzard #PROGIO