@FreyaHolmer Since the warning is coming from a worker (Worker0) you can look into Logs/AssetImportWorker0.log to get a clue which import is failing. A good guess is the search indexing.
@mwegner Hello - I'm working in this area at Unity and we hear you loud and clear. We are reverting the change in the affected releases 2022.2 and 2021.3. Please check forum for more details: https://t.co/2FcvK2xZul
We’d love to hear how the optimizations in Unity 2021.2 beta perform in your project! ⚡️
💡 Learn what’s new and how to improve your iteration speed with our next release: https://t.co/cx9OyoGNbw
@AngryAnt @nx_righthere @niklasfrykholm While I wasn't the one calling out that specific design, things like buffer lifetime and domain reloads becomes simpler when you associate the buffer with a type.
@niklasfrykholm Kind of what Unity is doing with C# and NativeArrays. A lot of the new data oriented support (Dots) in Unity is relying on that. Or are you thinking about deeper language support?
@slice3d Experimental can be used... but might change. I can see that it is marked as internal which definitely makes it harder to try out. Good catch. I'll see if we can make it public in 2019.3 or if it will have to wait for 2020.1.