Boids! Current SDF operations supported: evaluation, gradient, raycasts, snap to surface. Still exploring gameplay possibilities. Gameplay operations run on the CPU. Mesh generation & rendering run on the GPU. #MudBun#MadeWithUnity#GameDev#VFX
In the first of a two part series, learn how to generate ray-traced caustic effects in @UnrealEngine 4, including a few new methods for fast GPU photon mapping. #RTXOn
My CUDA accelerated version of @peter_shirley's Ray Tracing in One Weekend is finished. 😀 You can also build the CPU-only version, I plan on keeping both versions alive in one source, see https://t.co/4otgVHWEbW. See video at: https://t.co/ZpDA2T2vqX
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the workaround-function-for-all language #javascript : "Prior to the introduction of the let keyword in ECMAScript 2015, a common problem with closures occurred when you created them inside a loop" #developermozilla let's get C#Script or #C++script XD