I'm doing coaching sessions on @TryMetafy for the original Smash 64 and Smash Remix.
Are you new player learning the game or a veteran struggling with a certain matchup? I got you.
Get 50% off when booking a session if you are subbed to my twitch.
https://t.co/EKA4yWJw5C
@jonn_photo I see, poor Ness lol. I was only thinking about the characters that cannot recover no matter what after surviving it, even with the 15-23 frame advantage from Big Kirby.
But Ness and Kirby are also screwed if small kirby catches them. Ness can still recover against Big Kirby.
Very interesting data. A Kirbycide is most effective if performed when Kirby is P1 and in his normal size.
DK, Link, Samus, C.Falcon, Yoshi, and Jigglypuff cannot recover even if they survive it, in those matchups at least, this guarantees the win if Kirby has >1 stock.
Kirbycide data:
Lower port kirby kills both characters on the same frame.
Higher port kirby gives you 1f to survive.
Big kirby gives you many frames to survive.
Big kirby and higher port is +1 frames.
On 19xx, you play an extra stock if both characters die on the same frame.
Despite my results at Supernova, I had a great time and really felt that I could make it to the Top 6.
I just need to have my hands stop turning into butter mid set. xDDDD
I have never thought of port priority in Smash 64 until I saw a 2P Kirby fast fall D-air al 4P C.Falcon off stage and he DI so hard that both died on at the same time but the game gave the win to C.Falcon. xD
"Spam Practice" is a new toggle in remix 2.0 training mode that makes the CPU use a single grounded attack repeatedly.
This is very useful to practice how to punish spamable attacks like Kirby utilt.