Working on a GPU particles rain system that can work together with VRC Light Volumes and my prototype of a volumetric fog. Every raindrop creates ripples and small droplets from it. Twitter compresses the quality like crazy, it looks 100 times better in game.
🔷I've just released my soft outline shader!🔷
Do bloom-like effects on your avatar without post processing or screen effects! Vid has examples!
15% off for the first 48 hours!⬇️Link Below!⬇️
I am also doing a giveaway, like❤️, repost 🔁, and follow to enter!
#VRChat#ZekkDev
Light Volumes v.2.0.0 released!
Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time)
Ability to project images and cubemaps.
Also baked shadow masks and even more features!
https://t.co/5AyGfWEO1s
#VRChat #Gamedev #Unity #Shader #VR
Light Volumes 2.0 pre-release just dropped, and the poiyomi build supporting it is out now. Feel free to start playing with the new features!
All you have to do is update the shader
https://t.co/MGGJWExJH5
Had an idea when I woke up today that I tried, and it came out pretty neat!
Its a mesh/shader system that supports my avatar when I space move so I'm not standing on air!
My playspace is pretty small, so its hard to show off.
#VRChat
Wow, those are some cool devs!
I wonder if they have an awesome discord server with fun events and lots of smart people who can help you build your next avatar system
If only I could find out by joining their server at https://t.co/g4bUZYVONi or https://t.co/P5DLoRQmXZ
#VRChat
I've been getting a lot of questions about Memory Optimizer the differences between it and VRCFury's Unlimited Params for #VRChat
Here are my observations so far: A Thread (🧵1/7)
Ever run out of parameters on your VRChat Avatar?
Make your parameter memory more efficient in one click with Memory Optimizer!
Just select your parameters, pick your settings, and hit generate.
Ready for any avatar. Zero setup needed!
https://t.co/2VKSdDA672
#VRChat
Thanks for reading! Please keep in mind that these are just observations at the time of release/writing, and both Memory Optimizer and Unlimited Params are likely to be updated in the near future with further improvements and updates (🧵7/7)
I've been getting a lot of questions about Memory Optimizer the differences between it and VRCFury's Unlimited Params for #VRChat
Here are my observations so far: A Thread (🧵1/7)
Lastly, here are some numerical comparisons. Below compares VRCFury, Memory Optimizer with the same settings, and Memory Optimizer with max efficiency. The impact of being able to optimize bools makes a huge difference! (🧵6/7)
@Alpine__Fox I havent gotten a proper look at VRCFury's yet. But from what I can see, the main advantages of this system is that it has more control over which parameters to optimize including bools and ones effected by param drivers and allows for installation without uploading.
@SleightlyDev At least 5 morbillion
(but like actually theoretically, 2^248, but in that case you'd have a sync time longer than the universe has been around so... not really practical)