Meet a game-changer for portrait artists and photographers. This AI model transforms ordinary photos into ultra-realistic portraits with stunning detail. It's not just another filter, it's a professional-grade image-to-image pipeline that understands human features.
A combination of 2 addons that I plan to release soon.
1- Real time Camera tracking via iphone
2-Smart DSLR like autofocus for Blender Camera
Stay tuned!
#blender#cgi#b3d#3danimation#animation
This is what directing an AI creative studio looks like.
I gave my orchestration system a reference image and had it deploy three different interpretations across three machines running Blender simultaneously, all visible from a single dashboard.
When one direction looks promising, I branch from it. The system copies the files to the other machines and keeps exploring from that new starting point. Branch, direct, branch again. Each split opens up a new creative path while I give notes in real-time.
The number of creative directions I can explore simultaneously is only limited by how many computers I have.
We’re building foundational world models to power the next era of 3D. From robotics to gaming, spatial intelligence unlocks entirely new worlds.
Powered by inference at scale – shoutout to Baseten.
Fun & likely unintended use case for #NanoBananaPro: image→3D point cloud
Prompt: This is a rendering of a 3D model of a person. Make an accurate image of the corresponding normal map.
Then I run Poisson-based normals→3D
Pretty amazing for a general-purpose 2D image model 🤩
Code2Worlds. language-to-simulation framework.
- text to simulation scripts for Blender using Gemini 3;
- better scene richness; slashes physics failure;
- uses VLM-Motion critic.
https://t.co/vcjqfWRs0Z
🚀Hitem3D Portrait 2.1 Model Update!
This update focuses on improving realism in human portrait generation.
✅Key Improvements:
👉🏻Improved accuracy of facial features
👉🏻More natural and balanced facial proportions
👉🏻More realistic body posture and overall structure
🚀try it now:https://t.co/4dFy7Vxy46
#hitem3d #3DPrinting #3dmodeling #ai3d
Stylizing Gaussian Splats:
Rather than tricky style transfer techniques or Gen AI, you can use simple image filters when training 3DGS 🎨
The trick is to create the sparse points with the featureful original images - then swap out for the filtered pics during training💡
GPT-4o Image Generation to Part-based 3D Characters with PBR, in under 10 minutes ⚡️
Workflow:
🎨 Prompt GPT-4o to get an image (e.g., "3D asset of a styled character with all parts laid on a sheet for image to 3D")
🧩 Use CSM AI's Part-based tool to generate parts and assemble in Blender.
🚨 New @a16z thesis: AI avatars
Generative models are finally good enough to make talking characters with AI.
Combining a voice with a face has unlocked countless use cases - from sales reps for enterprises to consumer animation.
Our market map + insights 👇
Can you ask a Diffusion Model to break down a concept? 👀
SliderSpace 🚀 reveals maps of the visual knowledge naturally encoded within diffusion models. It works by decomposing the model's capabilities into intuitive, composable sliders.
Here's how 🧵👇
🚀 Blender Addon for Metahumans!
Get ready to fully customize your Metahumans in Blender! Our new addon allows you to import DNA files and offers a seamless 1-to-1 integration with the face board rig logic, just like in @UnrealEngine. Now, you can work in Blender and effortlessly push changes back to your Unreal project in 1-click!
🎉 Early Access Opportunity! We are wrapping up development, but you can receive this addon for FREE upon release by simply helping us share this post!
👉 Sign up within the next 30 days to receive the addon FREE!
https://t.co/wgH6bl9v2G
🔔 Follow us! Stay Connected for More Demos and Tutorials!
#DigitalHumans #3DAnimation #b3d #blender3d #3d #gamedev #gamedevelopment #blenderartist #UnrealEngine #UE5
HOW TO STRUCTURE YOUR BACKEND CODE IN NODE.JS(express.js).
[with explanation]
📁
├── 📄 app.js
├── 📁 bin
├── 📁 config
├── 📁 controllers
│ ├── 📄 customer.js
│ ├── 📄 product.js
│ └── ...
├── 📁 middleware
│ ├── 📄 auth.js
│ ├── 📄 logger.js
│ └── ...
├── 📁 models
│ ├── 📄 customer.js
│ ├── 📄 Product.js
│ └── ...
├── 📁 routes
│ ├── 📄 api.js
│ ├── 📄 auth.js
│ └── ...
├── 📁 public
│ ├── 📁 css
│ ├── 📁 js
│ ├── 📁 images
│ └── ...
├── 📁 views
│ ├── 📄 index.ejs
│ ├── 📄 product.ejs
│ └── ...
├── 📁 tests
│ ├── 📁 unit
│ ├── 📁 integration
│ ├── 📁 e2e
│ └── ...
├── 📁 utils
│ ├── 📄 validation.js
│ ├── 📄 helpers.js
│ └── ...
└── 📁 node_modules
Here's a brief explanation:
app.js
It's like the control centre of your web application. It's where you set up and manage everything.
bin
Think of this as a place for starting your web server. It's where you have scripts that make your website work.
config
These are like settings for your website, such as where your database is or how your website should behave.
controllers
This is where you put the brains of your website explains the name controllers. Each file here handles a different part of your site, like customer stuff or product stuff.
middleware
Imagine these as helpers that help your website do things like checking if you're logged in or keeping a record of what people do on your site.
models
This is where you describe what your data looks like. If your website is a store, this is where you say what a product is or what a customer is.
routes
These are like the paths to different parts of the website. If the website is a city, these are the streets and highways.
public
Think of this as your storage room for things everyone can see, like images, styles, and scripts.
views
If your website is like a book, these are the pages. This is where you put together what people see on the screen.
tests
These are like exams for your website to make sure it works correctly. You create different kinds of tests to check different parts of your site.
utils
These are like handy tools you use to make your website better, like checking if someone's email is valid or formatting dates nicely.
node_modules
This is like your toolbox filled with tools (libraries and code) that you use to build your website. It's automatically filled with things your project needs.
This organized structure helps you build and manage your website in a neat and organised way, making it easier to understand and work on, especially when your project gets bigger and more complex and you have to make changes very often.
I am not saying that this is the only or the best way, this is what I usually follow and thought about sharing it.