Putting aside whether Verse is "better" (totally could be, and I prefer working in text/code-based scripting myself so I'm excited!), this is a pretty big loss for at-a-glance accessibility.
For those new to game dev, visual scripting often *feels* more intuitive, less daunting.
Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future.
Deprecation will mean a feature continues to be available without improvements, then is eventually removed. This timeline will be clearly communicated along with ways to migrate projects to Verse.
We recognize the value that Blueprints brought to UE4 and 5, but we strongly believe that Verse will become a more powerful and capable way to create game logic. We’ve already seen both experienced and new programmers create amazing things with Verse that would be challenging to do with Blueprints.
More details and conversations from us around this to come as UE6 Early Access approaches.
GW3 IS ACTION COMBAT
LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME IN LET ME
@SenSanders Our collective knowledge was *STOLEN*. Our copyrighted creative works were *STOLEN*. Our personal photos and videos and information were *STOLEN*. Tax it into oblivion, sure, but we can't legitimize technology built on theft. We must address that massive issue with this tech now.
Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
https://t.co/Y6jQnqIJKu
yes tax AI, but ALSOOOOO let's maybe establish regulations that address the core issue of mass theft, protecting creators and jobs would greatly lessen the need for some weird roundabout human-work royalty to reintroduce money gained from that theft back into the economy
AI was built on your creativity, your tax dollars, and your electric grid.
The profits shouldn't only flow to billionaires.
It's time to tax AI and invest in people.
@JoeWilsonEQ1 spend nearly 8 years of working hours developing a skill in creative work yourself, with all the discipline-specific problem solving and critical thinking involved to make you an effective senior-level talent
OR
use it for playtime as a director to feel good about your ideas
@ScottJund doesnt matter how simple it is in my experience, frankly I struggle with finding the right verbosity to convey new mechanics and that leads to longer iteration to find the balance of concise but comprehensive
@ScottJund cant speak for Elden Ring obv, but I design bosses/encounters in parts. When having a system to work within, parts that deviate from the supported bounds of the system (or are a new mechanic that will become standard) take the longest, so this is consistent, youre good boss 👌