26 years old, passionate about the environment and 3D, I spend most of my time perfecting my Levels and the quality of my workflow mainly in World Building.
I've made a simple tutorial to make a efficient procedural workflow for creating photorealistic mountain terrains. Let me show you how! 👇
https://t.co/UyYkGTT61c
Hey! Commissions open over at Kalysteon: custom terrain for UE5 / Unity, built to your spec. So if you have a project, drop a DM or check https://t.co/KlttvfsNrf 👋
Kalysteon is live. 🏔️
3D landscape packs for Unreal Engine & Unity with lot of choices and features!
Grand Opening: -10% off everything.
🌐 https://t.co/KlttvfsNrf
Experience the Arctic Landscape collection demo's! Test the performance of 64km² biome and choose between all 5 graphic styles on your own hardware.
❄️ Download the Demo here: https://t.co/QXCirO0I4Y
🚀 All Pack (-30% OFF): https://t.co/OhJwea8HaK
FLASH SALE! 🚨 -30% on all Arctic Landscape styles!
High-end PC realism? PS1 Nostalgia? Low-poly vibes? 🧊
Get the complete 64km² production-ready biome before the price goes back up! 📈
🏁Don't miss out: https://t.co/0AvUS0H68W
#gamedev#indiedev#ue5#unity3d#3dart
Serge Filin shared a closer look at his procedural waterfall tool, built for strong artistic control in HAWKED.
More custom tools: https://t.co/d6ezFzDWvk