officially COO at @cademarket
spent the last year watching pumpcade gain momentum while building @Pumpfun's fund, hackathon + ICM strategy
two things about me: I like working at billion dollar companies and I really don't like missing out on 100x's.
a decade scaling at @Pumpfun, @jump_ and @SkyMavisHQ / @AxieInfinity taught me.. a lot
pumpcade's trajectory became very clear very fast. it represented the Pump Fun ICM thesis fully realized: a legitimate enterprise, a record-breaking capital raise, and token holders participating in the upside from day zero via ACE
in this industry it's important to never settle for anything but extraordinary. we're all here because we're hungry for opportunity
and NEVER settle for prediction markets that rip you off
anyways,
pumpcade
Video call froze during my meeting with the team today and now everyone is guessing what point I was making.
I'm sending $100 bucks to the funniest caption.
To steal inspiration from Mr. Miyamoto in a free-to-play real cash tournament setting, a delayed game is eventually good, but an unfair tournament is forever bad.
It kills me to delay this further, the team and I have been working around the clock to make this super fun and engaging, and we don't want that work to be spoiled in any way.
Looking forward to having this out at the right time!
I want to share more context on our findings yesterday and our reasoning for delaying Meme Madness.
Myself and the team care much more about the integrity of the platform and our brand than we do about shipping something as quickly as we can.
Yesterday evening, a few hours before we were set to open the tournament, we noticed millions of inbound requests on cloudflare targeting our market API routes. These are known routes, as we previously ran a tournament during the Cade Cup, and anyone was able to see public facing API routes in their network requests.
The millions of inbound requests originating from clearly identified VPN sources clearly do not line up as organic individual users being that we have roughly 128k pre-registrations for the tournament.
Let's be real for a second, the prize pool for Meme Madness is large. One of the largest that we've seen in recent times in a zero-risk-tournament. Our team is fully aware that this will bring people that are in it for the wrong reasons.
We're not dumb, our goal is not to juice metrics as high as possible and give money away for meaningless traffic to potentially malicious users.
During the Cade Cup, we were extremely proactive in identifying cheaters, and promptly revoked their prizes. Additionally, we sanitized metrics prior to posting them. We know it was a testnet tournament, and we gain no benefit from flexing 1 user trying to run hundreds of active wallets.
This is no different here for Meme Madness, but the scale is much, MUCH larger. We are expecting between a 5-10x increase in active players from Cade Cup.
In this tournament however, there are 102 winners per day (up from 5 in the last tournament) and prizes payouts are triggered automatically.
Now that i've given context, why the delay?
There's 2 reasons really:
1. We've done load testing simulating 50,000 concurrent users on the website. We are taking extra time now to significantly ramp this number up in our testing environment, to account for the event where we do see millions of spam predictions on the platform. Ensuring zero degradation under ANY load is incredibly important for us.
2. After seeing what we saw last night, we want to ensure that we add a few additional preventative measures to the automatically triggered prize payouts. We already have a number of processes that run prior to the prize payouts executing, but we now have more information to make this significantly more fault tolerant.
I know people are excited for Meme Madness, and seeing a delay is potentially hindering that excitement...
If waiting a little bit more time means we can ensure that we're doing things FAIR, and not rewarding the wrong users, then that's the path i'll chose every single time.
Even though Meme Madness is a testnet tournament, it's still part of our overall go to market strategy. The tournaments we do stress test our REAL money go to market where we are focused on activating retail. We want to ship an incredible and fault tolerant product when mainnet comes, and pushing back test tournaments like this is incredibly important and part of the process to do so.
We'll have further updates for you all shortly.
Cade on.
@CadeMarket reputation is everything. attracting and rewarding the right users is #1 priority.
a fair game is rare here, we’re making sure that happens.
We're giving out a TON of money here.
This is bound to attract the wrong users, and today we saw these users.
I refuse to ship something JUST because it works. Our team will only ship something that is fair.
Meme Madness is happening, but a touch later.
Today we noticed a massive amount of nefarious traffic and we need some time to ship more preventative measures.
We will not let our system be gamed.
Update soon.
Cade on.
A small group of ~75 users are play testing a test 24 hour Meme Madness tournament right now.
After working extremely long hours non stop on something, it feels incredible to finally get it into the hands of people outside of the team.
@CadeMarket team crushed this.
You guys get to decide which two tokens will partake in the first Meme Madness battle
Over 125k people preregistered and will be predicting to determine which of the two will become an all-star
prediction markets on @CadeMarket are inherently social. quick and trusted given instant resolution.
@fomo’s explosion into retail aligns with our mission. we’re beyond excited to work with them and deliver updates there.
there are layers to this new game of ours. Meme Madness alpha on fomo ofc, see you there 😉
We're excited to be featured as a developer account on @fomo
We're going to be posting Meme Madness alpha, announcements, and rewarding followers exclusively on fomo.
Make sure to follow us there as well as pre-register for Meme Madness to be eligible: https://t.co/bctJgxIaBe