While I don't think there's any merit in saying one way is the correct approach or not, I've noticed a lot of people try to evaluate Gen 2 as if it's the same as the rest. It wasn't trying to be a "new pokemon generation," it was trying to be Pokemon 2.
Note how this intro doesn't shove new Pokemon in your face.
Instead, it says: "Welcome home. All of your old friends are still here. And there's a few new ones as well!"
Gen 2 understood that the new cast is meant to support the old, not replace it.
@thereisnobeth https://t.co/oKi0rmOZVv
this goes over the difficulties but the conclusion isn't that it's impossible or even ridiculous, depending on engineering. definite downsides though.
At some point I have to wonder, "Independent" from what? I have always assumed the idea was independent from large studios that have lots of money+connections.
But there is a point where you are now large enough to have those money+connections. At some point you are the big boy.
I actually think this is an important criticism of the game. It's not that there's feet in one scene. It's that every single slack off cutscene has a dialogue option for the player insert robot camera to be a creepy mute pervert staring at their waifu as one of only two choices.
For Interstellar (2014), Christopher Nolan asked Hans Zimmer to compose the score using only a single-page story about a father who leaves his child to carry out an important mission. It included just two lines of dialogue:
"I'll come back" & "When?"
@The_Arjanator I don't think it's a coincidence that the arena for the final fight is surrounded by multiple life support/medic pods. I don't think it's just for Sylux to pop out of, I think it's also to set up how everyone (or some of them, at least) survive until the next adventure.