✨Fig House✨
Handpaint training with this little diorama 🏡
Original artwork by @CatellRuz, had a lot of fun and satisfaction with this one !
I'm now on 🦋, follow me there (check my bio)
📘 https://t.co/Tfz1Wbechx
📧[email protected]#gamedev#3dart#stylized
One of my main responsibilities on #StarWarsOutlaws next to Level Art was making a procedural workflow to create caves for the entire project! One of the locations that uses this was the pirate cave on Tatooine!
More here: https://t.co/bOPnmMneRs
#Houdini#Gamedev#StarWars
🎊 Inespéré ! 🎊
GUNDAM THE ORIGIN revient enfin en France grâce à @vegadupuis… et j’ai eu la chance de m’atteler à la nouvelle traduction.
On s’en parle ?
https://t.co/agbEHGuywd
Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine#ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
In Daemonologie, torture and question the villagers: will you find the witch in 5 days? A short but atmospheric adventure, where dark pixel-art meets surreal cutscenes in stop-motion to create a pure nightmare.
Euruska Commander I worked on while on Forever Winter, this character was so much fun to work on. I worked on the high-res, low-res, textures and render(not just render lol), based on a concept by Rael Lyra. Riloe released another awesome video study of the game on his youtube channel. Also it’s great to hear he likes the helmet I made based on his concept!
Working on some UI stuff today- this is a big WIP, but I'm very happy with how this effect turned out! What do you think? 🌿✨
#gamedev#indiedev#madewithunity
I realized I never posted the finished version of this menu! ✨
Would anyone be interested in a shader breakdown of the leaves effect? It's a more simple setup than you'd expect!
#gamedev#indiedev#madewithunity#screenshotsaturday
Paopu fruit w/ realtime shaders. ✨
> from Kingdom Hearts.
I'm not sure how this [fictional] thing would taste or what would happen after. Maybe you think you can 'glide' off the balcony like Sora. 💀
I recreated the iconic PS1 vertex jittering in #UnrealEngine5! ✨
Added a video with a grid to highlight the effect and lowered the precision to better show what happens!
#UnrealEngine#PS1#GameDev#UE5
✨ Leona the Bell Witch ✨
Design by @saren_hale , loved her concept so much that I decided to adapt it in 3D.
Learned a lot of things in blender, facial rigging and physic simulation (most importantly rigging a frog 🐸)
📘 https://t.co/XP4JWC8WRz
#gamedev#3dart#stylized