I started this project 3 years ago.
Have been developing it solo since then.
Every effect, animation, enemy, and level has been crafted with the hope that you'll love it.
If you loved vampire survivors, you'll love this.
Please consider wishlisting Resistance is Brutal!
https://t.co/YNRucK9BfP
#indiedev #gamedev #screenshotsaturday
The “hira architectural tessellator” has been updated to enable curved surface tessellation. The interface has also been improved.
If you’ve purchased it, I hope you’ll download it and give it a try.
https://t.co/sO92L8KA7q
https://t.co/h1auCNe4Rp
Game Developer and Tech Artist Alpago Göktenay showcased this impressive demo and shared how to create a realistic wind effect in Unreal Engine 5 using Perlin noise.
Details: https://t.co/ZccgmlBces
I am so happy the tree is done, this killed me 🤡 So here some fully geo node procedural stylized tree. The hardest part was nailing the style and shading. Nodes here: https://t.co/BEh1QXmE0L
What if randomness felt natural without math nodes? @NickPattas delivers a stunning randomized lightning VFX in UE5.7
Full Breakdown:- https://t.co/wdRgO2u19X
#UnrealEngine#RealtimeVFX#TechnicalArt