A game where by day you're an ordinary resident, and by night you're a bloodthirsty killer. Bake pancakes while thinking about how tonight you'll have to blow everyone's head off in your path🥞💥
This is our first game, support it with your attention Thanks!
#indiegame#indiedev
Roll through fresh snow. Grow. Flatten trees, rocks and other players ❄️
A little multiplayer game that runs right in your browser. Every winter ends in a blizzard.
Made in @genex_games with @threejs
A friend complained he couldn't make a monstercar in my PSX car generator.
So I increased the limits on wheel size, wheel position, and suspension height. Now he can.
Go build something stupid.
#PSX#GameDev#LowPoly#IndieDev
Runs in the browser: https://t.co/BTNaZvWgNI
CARGEN PSX now supports reflection environments—including your own images! Each remembers its settings. Paint, details, and reflections bake into one texture on export.
#gamedev#lowpoly#PSX
Made a PSX car generator and just put it on itch.
Watch the cars come together in that classic low-poly PlayStation style — pure 90s nostalgia.
Built with Three.js.
Would love to know what you think.
#PSX#PSXStyle#LowPoly#ThreeJS#GameDev#itchio
Turned my 3d scanned firewood splitter into a full iOS game!
Used Codex to take it from a threejs web experience to a native iOS app and add a bunch of new features like leaderboards and competing with your friends to cut the cleanest shapes @OpenAIDevs
Turned my 3d scanned firewood splitter into a full iOS game!
Used Codex to take it from a threejs web experience to a native iOS app and add a bunch of new features like leaderboards and competing with your friends to cut the cleanest shapes @OpenAIDevs
Another trick to make 3D pixels look even more stable is to not keep them perfectly square (distortion is barely noticeable during movement), but it makes the result much better. Here’s a new test with an even stronger perspective distortion. #gamedev#indiedev#pixelart