I just published a 15 hour long video on YouTube covering everything you need to know to create beautiful 3D Anime in Blender and Davinci Resolve. Everything I have learned in the last 2.5 years is condensed into this video. I hope it's useful to you. :)
https://t.co/Vocx7EphaM
July, 2025.
I was down to my last $10 as I stopped taking graphic design jobs for over 8 months to learn UI/UX.
I wasn’t sure if I was wasting my time, and was skeptical if anyone would hire a newbie designer.
I was studying in my room in school one afternoon, when I got a text from a client I worked for in the past.
He said “Yo, are you available for a job?”.
I was expecting a quick $20-$50 job to get by, but he said needed a UI/UX designer to design his game.
I didn’t know if I could deliver, but I was desperate and needed the money, so I said I could and over promised.
He asked for a price range, but I didn’t know how to charge since I never had a job.
He then said I should give him 24 hours to ask for quotations on upwork, and he’d get back to me.
2 days had passed, and I was down to $5 and tired of waiting, so I reached out and asked what the delay was.
He then told me he had just hired TWO designers on upwork for $9 and $15 an hour respectively, and I nearly lost my mind.
He said “well, you can still do something cool if you want”, and I locked in and started designing for free.
No prior experience, and 48 hours later, I delivered my design and waited for his feedback.
He told me the upwork designers did a terrible job and asked if I could deliver the rest of the game screens.
We went on and worked together at $10 a hour, and 6 weeks later I’d delivered most of the screens and racked up $1800.
It was underpaid at the time, but it as one of my most grateful moments, coming from having a $5 portfolio.
That’s one experience changed the trajectory of my career.
The game design that got me my first UI design job:
First time I was lead on a project was for Clash of Clans. We created a 360 degree experience you can pan around inside the YouTube video!
The biggest thing I learned was managing people, which I am still learning about. Some animators needed more help than others. I learned when I should speak up to save us from mistakes and when to take on more without being asked because it was my responsibility to ensure the success and pleasant working environment for the team.
I had never actually played Clash of Clans before working on this, a few years later I tried it and understood what all the fuss was about. It can be an addicting game especially if you’re in a clan with friends or family.
Most apps lose 80% of users in the first 3 days.
Users decide to stay or delete faster than you think. One of the main reasons is your onboarding.
Here are 8 onboarding tips we use to boost apps retention to 40%+ 👇
Subscription Day² for iOS will feature flexible avatar customization for subscription services. You will be able to upload your own avatars and fine tune them, or choose from emoji and a set of ready made icons. #buildinpublic