“Ray tracing freed artists from many of those constraints.”
In this article from @GameSpot, Ubisoft Technical Architect Nicolas Lopez describes how switching from a baked to dynamic lighting system allowed the team behind Assassin’s Creed Shadows to create high-fidelity, interactive environments while minimizing memory use.
Read ➡️ https://t.co/tykIYXaN1i
Team Rainbow is under attack! As Thorn and Blackbeard deal with a rogue Recruit at their HQ, they are alerted by blaring alarms...
💥 Stay tuned on February 6th for a new and action-packed experience you've never seen yet.
Today, DCMS is highlight our other extraordinary apprentice 🌟
Lee talks about how the non-conventional route of an apprenticeship differs from going to university for game development. 👇
15 years ago, a phenomenon was born at the studio: Just Dance ✨ To celebrate this 15th anniversary, we prepared a retrospective video since its creation! It brings back many memories and shows the constant innovation of the team to offer you the best experience possible 🫶
Peek behind the curtains of our Star Wars Outlaws release party ✨
Between all the hard work and passion that goes into such an ambitious project, we love to take a moment to celebrate the big achievements, this time with our own cantina, costumes, drinks, food, and music! ���💃
We still have five open positions here in Milan! Feel free to submit your application if you spot one that suits your ambition and skills 👇
https://t.co/jshvs5IruQ
We challenged our devs to see who could complete the garage tutorial in Driver 1 the fastest. Easy, right?
Watch the full video over on our YouTube channel: https://t.co/W3rCUBczPJ
What’s your record? Let us know👇
#REF40
👀 We are looking for an Animation Director, Engine Technical Director and Technical Animator Director for an unannounced project!
Learn more and apply below 👇
Animation: https://t.co/tp8eKDZ8qv
Engine Tech: https://t.co/RekjLJ5eUf
Technical Animator: https://t.co/v1LmuqKubk
And…it’s live!👏
Watch Stuart and Chris as they play Stuntman - trying to complete all the stunts perfectly, whilst talking about the development, and impact of the game🎮
Full video: https://t.co/Zt2SAMAyi9
#Reflections40#LetsPlay
Our colleagues at Ubisoft Reflections took some time to talk about one of our favorites – Tom Clancy’s The Division. Join Ian and Dami, as they play the game and talk about the narrative choices, environment art, and small details in #TheDivision.
🎥👉 https://t.co/X2xETVeuN1
#StarWarsOutlaws was released to the world two weeks ago, bringing with it a host of activities to celebrate. In this episode of Life at Massive, @Trogdordor invites you to join along and experience the festivities alongside the developers. 🎇
🎥👉 https://t.co/yV0yXwT8yc
I enjoyed having a part in this project and watching it unfold ❤️ At least everything now knows why I have been walking around the office with a tripod 😁
We’re loving these new murals that were just unveiled at Ubisoft Cary as the location gets a fresh makeover.
The pieces bring together characters from across our games. Which characters can you spot? 🤔
🖌: https://t.co/oGzUOfwt8k
We are looking for an Animation Director to join our team working on Tom Clancy's The Division 3! Learn more and apply below 👇 🧡
Apply here: https://t.co/pAl2SsXrk8
🎮 thrilling hands-on demos 🥟 yummy snacks 😎 cool swag... the excitement at our #StarWarsOutlaws launch celebration was out of this world as our team dove into the galaxy we helped bring to life! 🌌 #lifeatubi
To celebrate Star Wars Outlaws and the Paris team who worked on the game, several activities were organised in the Studio's cantina in the company of Stormtroopers ✨ We immersed ourselves in the world of Kay and Nix with games and challenges, while posing with a smile 🤩
The button has been pressed – Star Wars Outlaws is available to the world! ✨
We can’t wait for you to experience the Outer Rim and live the life of a scoundrel! 🚀