In the past year I have achieved some great milestones in my professional career;
✔ Graduated
✔ Got my first junior positions
And now to add another one with the release of #BurningShores: first credits!!🥳 So lucky and proud to be part of such an amazing team @Guerrilla 💕
My new reel is online! With my latest projects from the last months; Learning python in combination with the Maya API. I made my own two scripts, a hinge creator and a IK/FK snapping tool, on which I post more about later. #proud
https://t.co/TOGyDj1o5D
#rigging#maya#3D
@ann_uzhovska I was wondering the same thing, with follow up question being: If she heard him, how did she not tell anyone? I mean, she couldn't hold Mirabel's "secret" for 5 seconds at the diner table..
@chowgood Hi Robbie, thanks for your input!
ZivaRT did a great job at the new Spiderman
It's mostly a 'blendshape vs joint'-thing, knowing both are optimized gives a better view of where that thug of war is at.
Thanks for reminding me of DemBones, I forgot that was something to look into!
Hi my lovely #rigging network, I call for help!
I'm working on a schoolproject researching muscle deformation
I have done some fun prototypes with joints, blendshapes & maya musle system
One question I'm not sure how to figure out;
What is the most optimised way to use in games?
@tech_art_gent Hi Jeremy, thank you for sharing. I already found your tweet and blog. It was of great help understanding how additional joints can be setup. Especially with the script, the result is nice and clean.
The only question I have; is it optimised/ functional for games? 🤔
Here is a WIP of a personal project I have been working on. A great model to try new techniques. I am excited to work on this! :D
Model by @GeertjeEeftink
Concept by @lehmannthiago
Countdown has begon!!
Today at 4PM CEST Last Resort will finally launch on @Steam
Be sure to check our page by that time and get this awesome free co-op first person shooter:
https://t.co/NHQmDeAvVH
Trailer: https://t.co/jny7shYj1B
Happy to share our submission for @TheRookiesCO !! Have a look at this awesome game I've been working on and give us an high five while you're there ^^
https://t.co/FyOSuiyFmX
Nearly done, now she just needs skinning!
And her accessories...
I decided I wanted to see how iffy the default bind skin was compared to the final one. So I posed her (roughly) like in the original concept~
#rigging#maya3d#studentwork#portfolio#biped#character
Finally done!
A PXL Render Toolset for #Houdini.
This was personal research being part of Tech Outsource Team at @BuasGames
Gumroad: https://t.co/Xc2U4xabog
Trailer: https://t.co/G8TPphSO5q
Quickstart: https://t.co/90jeIfAHfF
@sidefx#pixelart#techart#buas#tool#procedural
WIP
Working on this cute character from Delke JS & model from Dylan Brady as a biped character rigging study!
Concept: https://t.co/hlPQw7ojRe
Model: https://t.co/iF9AS2H79a
#characterrig#rigging#maya3D#study#studentwork#biped