@skx_doom That would be amazing and I'm wondering if othercrow's suggestion might already help. You'll definitely have a sale from me once it does have VR support 🔥
Kayak VR: Mirage has officially launched on #PSVR2! We've popped a bottle to celebrate and want to thank you all for your support. Getting it ready for the launch was a real journey for us and we couldn't be more happy and proud. We hope you have a blast with the game! ❤️
A little Christmas gift from us at Kayak VR! 🎄🎁
✨ Enjoy our Christmas make-over of Australia
✨ 30% discount during the Steam winter sale
✨ Compete for up to $100 in Steam gift cards in our Christmas Tournament
@SafikhaniSaeed Would love to try this out but it's a bummer it only works with Oculus devices for now. I got the same error when trying to compile 5.2 and running my own project. Any idea why UE5.2 OpenXR is not working with Index etc?
@iBrews I ran into instant crashes with OpenXR / SteamVR as well when trying to preview in editor with custom UE5.1. Could you share your workaround? And does this version have Nanite / Lumen for SteamVR? Would love to know how taxing Nanite is compared to Lumen.
Revealing our fourth environment for Kayak VR: Mirage, a tropical one inspired by Costa Rica featuring sandy beaches, cliffs, alcoves and a jungle. #VR
@DMeville I think the sky might not quite be bright enough during the day, could probably do with a bit of a stronger gradient too, looks stunning apart from that :)