@LoonarForge What if you changed a little bit a put a color at the beam? Like, instead of a flashlight it's some kind of sci-fi thing? It could help you justify a color change to give a better contrast between dark/bright
@AlanNoon@Paragon@EpicGames Paragon brought so many good stuff into UE4! We're glad they did it, but we're sorry to see such an amazing and beautiful title getting shutdown.
Our dungeon editor is coming along quite nicely. Rooms can have multiple connections and can be turned on/off even on runtime. For runtime changes we'll be testing out ideas for animations in the future.
#UE4#indiedev#gamedev#UnrealEngine#madewithunreal#indiegame#3dart
Enter the dungeon and bring some friends. We'll be launching the game with a big campaign for single-player and co-op! We're developing more of the gameplay now and soon we'll have a fully-(single)playable map! #UE4#UnrealEngine#indiegame#gamedev#IndieGameDev#IndieGameDev
@LoonarForge@IndieDevDog It wasn't the idea! But that is something that could be accomplished. Our dungeons live in a pocket dimension, so it will be possible to find different weathers, themes, moods. Having something that could change all that based on players actions looks like something we should try
@PDBarroca It does feel weird for us as well, we're always changing animations and trying new things. We have some things in mind to bundle together and make this spawn animation more convincing :D