NEW VIDEO - Rabbit R1: Barely Reviewable
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This is the pinnacle of a trend that's been annoying for years: Delivering barely finished products to win a "race" and then continuing to build them after charging full price. Games, phones, cars, now AI in a box
More servers does not equate to more capacity. Many times we need to scale up different portions based on cost analysis, physical restrictions, and predictions as well.
When you log in to a live service game there are generally different layers you are hitting. Not just game servers.
For example, have you ever tried to login to a game but can't, yet all of the players are still online? The authentication servers are public, prone to attack, and are likely down in this scenario. Now we have a cascading failure because every player now spams logins. Hug of death, aka friendly DDoS.
Each component works together this way and handles different things. They can even be split further such as servers for instanced dungeons vs open world. All kinds of interconnecting pieces.
Now take that finely tuned machine and give it 10,000% usage on day 1. Yet drop that off 3 weeks later. What is cost effective? Buy more servers or get enough deployment to have an ok launch and a great experience a few weeks in. If you do downsize how do you offload hardware? Does your networking model even scale well?
So many questions go into launches and infrastructure so the general "buy more servers lol" never makes sense. I get it though, people just don't know the difficulties of systems at scale.
@BenGeskin With the two speakers just kinda near your ears in surprised it came through that well. Glad it's something they thought about cause it would be a pretty easy easy to destroy immersion for a device like that.
@jvepng This has to just be a matter of using generative fill rather than a magic eraser right? I used eraser on my old Samsung and it worked okay but never got creative like that. Putting a different lamp in is hilarious 😂
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