I didn't want to jump the gun, but, since Lucile already did it, if you're intersted in joining a class-action lawsuit against @AlphaCRCgames, please feel free to contact me, since it's already in the works.
Iโve worked as a freelance translator on several projects for @alpha_crc@AlphaCRCGames, but I have yet to see a single cent for it.
I have made numerous attempts to resolve the situation, but Alpha has not responded to any of my emails. Their payments are over a month overdue.
Not only does Alpha never include translators' names in the credits, but it goes beyond and straight up refuses to pay them. So much for 30+ years of experience in the industry. @CreditsLoc you might want to take a look at this.
Apparently, @alpha_crc@AlphaCRCGames has been taking advantage of and ignoring what they owe to multiple translators. I wonder if the huge companies behind the translated games know what Alpha is doing with their money.
This situation is truly outrageous and highlights @alpha_crc@AlphaCRCGames's lack of respect for freelancers' work.
Please help me reach as many people as possible, both as a way to resolve the situation and as a warning to other freelancers looking for work.
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This update also features an improved Portuguese localization by me and @GabeIntl! ๐พ
The whole process was super fun and I'm proud to be part of the game! Go check it out if you haven't already!
Death in the Water ver 1.0.6 is out now:
full changelog here:
https://t.co/Lw4xJoIPUW
A few visual improvements, like the divers spotlight now effects the weapon (see video), makes it feel more realistic. Also added shadows to all seaweed and better lighting on the creatures.
@clam_team It looks so interesting! I loved the art style and the character design, can't wait to see how it turns out! I've added it to my wishlist :)
@GamesWreath Hey, dude, take your time. You don't need to apologize for something you can't control--those things are natural to indie game development.