[À ne pas manquer : voyage interstellaire à -50%]
Trop chaud ? Marre de notre☀️ et du rechauffement climatique ?
Vous avez raison, le futur est ailleurs ! Neoproxima et son écosystème vierge sont prêts à vous accueillir !
Billets à -50% => https://t.co/kpOIZUL87l
@alkemigames Depuis qu'on s'est rencontré en gamejam des utopiales en 2011 (heureux hazard), j'ai toujours été impressionné par l'excellente qualité de ton artisanat videoludique. Triste que ça ne suffise pas😔J'espère qu'on aura l'occasion de retravailler ensemble d'un façon ou d'une autre!
Hi #PitchYaGame!
We're making a silly and over-the-top domino puzzle game!
🎲Dominos with superpowers
💥Crazy chain reactions & explosions
🎨Level editor
Wishlist Dumbino on Steam!
https://t.co/j6lmywFHnG
#indiegame#indiedev
Breaking news: a Unity Developer sleeps peacefully after discovering the magic of automated testing!
📝Just my new Blog Post on How to Mock:
• Setup guide
• Practical PlayerPrefs example
• Real implementation patterns
https://t.co/N9s9l1Ynuk
#Unity3D#GameDev#Testing
Learn how we handle layouting of user interfaces using Unity at Lonestone Studio.
Covers: Screen spaces, Canvas Scaler, 2 "Expand" configuration strategies
💡Useful for creating UIs across multiple resolutions.
↓↓↓
https://t.co/GdmlbAtIDw
#GameDev#UnityTips#UIDesign
I have already recommended Neoproxima several times, and I hope this quoted tweet will convince a few more people. 👋
This is a text-based adventure game, that combines exploration with survival mechanics, on an uncharted planet.
"Investigating a time-loop during the Cold War, light years away from Earth. Plan your next loop carefully, and go as far as possible before time catches up with you."
Thank you so much @MoralAnxiety 🙏
We just released a new patch, fixing the most glaring grammar mistakes and some bugs.
We hope to release a MacOS version soon, too.
Really means a lot coming from you, passing your words to the team.
I just finished playing Neoproxima - a text-based s-f time-looped adventure - by @LonestoneGames and I'm sad the game hasn't made a splash yet. If you think it looks good, give it a shot - it's surprisingly well-made and maintains its quality all the way through.
We're thrilled to present our most significant update for #Neoproxima game since launch, packed with improvements and fixes. https://t.co/gksEQqnEwJ
#indiegame
New blog post: Dive into our Unity Input System implementation for Neoproxima. We explore how we handle multiple input devices, UI focus, and visual feedback for players. Get all the insights: https://t.co/lJuJDoIQ19
#GameDev#unitytips
New blog post: Dive into our Unity Input System implementation for Neoproxima. We explore how we handle multiple input devices, UI focus, and visual feedback for players. Get all the insights: https://t.co/lJuJDoIQ19
#GameDev#unitytips
🌊 Just published: How to create a wave distortion fullscreen VFX in Unity 6 + URP!
Perfect for adding that extra visual punch to your #gamedev projects.
🔗 Read the full breakdown: https://t.co/zM0k2z5zuy
#Unity3D#VFX#IndieGameDev
🌊 Just published: How to create a wave distortion fullscreen VFX in Unity 6 + URP!
Perfect for adding that extra visual punch to your #gamedev projects.
🔗 Read the full breakdown: https://t.co/zM0k2z5zuy
#Unity3D#VFX#IndieGameDev
Discover the Unity3D resources that are truly worth your time. From collision detection algorithms to procedural animations and productivity tips, here's what I found valuable in September 2024. #GameDev#Unity3D#IndieGame
🔗 Read more: https://t.co/pvB1NyXJ3m
🎮 Game devs, ever wondered about the power of perspective? 🤔
I've explored how 'new eyes' can reshape our approach to #gamedev.
Inspired by Proust & Schell, here's my take on multiple lenses in game design.
Check it out!
#GameDesign#indiegame
https://t.co/iiVVxrGnug
I guess that's... good? Look at them, feeling things!
💔 Fancy feeling things too? Trap yourself in a time-loop, and you will. Trust me, and lonewolf.
🤑 And you're in luck, Neoproxima is still on sale! (but it ends soon) ➡️ https://t.co/kpOIZUKAhN
#sad#indiegame