Seamlessifier by @puck_psx is a modern all-in-one tool that lets you rip textures from photos taken at any angle and make them seamless.
Currently 50% off: https://t.co/5cRZ0gim8k
I first heard of removing texture repetition with Cell bombing in one of the Unreal Engine tech talks.
Then saw it in action in the City Sample project.
In this video, I go over how to create it step-by-step in Unreal Engine materials.
https://t.co/e0HLxKIS8w
#gamedev#ue5
This is a really smart Unity tool release 🔥
Harry Heath’s Lattice Modifier brings lattice-based deformation to static + skinned meshes, supports keyframing and scripting, and uses compute shaders for performance comparable to GPU skinning/vertex shaders.
#Unity3D#GameDev
Wendigo movement - WIP
Before feedback and some info in bulk:
- It's heavily work in progress, including for animations, textures and models.
- We know the mouse can take up too much space and can be annoying. We're actually working on it and will probably offer an option to only have the arms (but it looks cool on video, so we're keeping it for now).
- Camera movement can be turned off.
- Values like the jump are overpowered right now and don't represent the final values.
- I know this will be asked: no inverted camera. It looks very cool, but it's really not a feature that's usable gameplay-wise (remember AvP2).
- We play a LOT of asymmetrical games (AvP, NS2...) with spider wall movement, so we know our subject here - it's a bit of a "trust us, we know what we're doing"
- We're sharing fewer leaks at the moment. It doesn't mean dev has slowed down, it's just for reasons I don't want to share to avoid starting a community war with some other games.
- Dev is going very smoothly right now, no delays planned \o/
ABN Painterly Normals is now available on Gumroad!!🎨
A Substance Painter tool that reads albedo/brush-stroke data and turns it into controllable tangent-space normal detail, adding extra depth on top of your existing normals. Includes Auto and Manual workflows.
I hope you find it useful in your projects!🥰
Link in the comments!
#MadeWithSubstance #SubstancePainter #HandPainted #Stylized @Substance3D@gumroad
I also got sick of opening photoshop to create dials. so here is https://t.co/HQ1TJEWAb5 where you can create your own. Save presets. Export as png/svg.
have fun
WrapKit by Jörg Grubmüller is a free Blender tool that allows you to accurately wrap one object over the surface of another.
Download: https://t.co/Xb5Qri9xdw
Raffael Kloten has released a Blender tool capable of auto-rigging almost any tire, including pressure handling and surface deformation.
Download for free: https://t.co/JuamcrjyaF
Just released a Substance Painter filter that creates half tones! and it's FREE
Get it on Jinxxy or Gumroad
https://t.co/pOIPBLCGmr
https://t.co/qVPCBcchwG
Grip and knurl Generator for Substance 3d Painter
A High-Detail and completely customizable Grip & knurling Generator for Substance Painter(SBSAR) for creating realistic Stippling and Knurling surface patterns.
https://t.co/uC9jU3VX7e
Stop struggling with cloth retopology in Blender! 🧵✨
Retopo Planes lets you guide your lowpoly mesh using simple planes while keeping all your details.
✅ New in 1.5: Initialize Planes & Auto Fill ✅ Preserves source UVs & Subdivs ✅ Auto-density based on patterns ✅ Blender 4.2+ Compatible
Retopo faster without breaking a sweat. 👇🔗 https://t.co/rcCaKE8V5o
#b3d #blender3d #retopology #3dart #gamedev
Adding multiplayer to this game has been far more complicated than making the entire engine for single player. This is a project that spans 3+ years and dozens of developers and now it's finally time to let it out in the wild!