@RitualNeo Using a comfortable HMD. I use BSB1 with an AVP Dual Knit strap. If you're a VTuber using the pre-requisite Quest Pro, it's understandable that you're having a bad time. I can lay down. All my QPro friends sit up at an angle straining their necks. Unibody designs are bad for VRC.
@josethevrtech I don't understand why PC VR streaming to high end panels in a streaming HMD is an issue, P4Dream/GXR are fine. You can control your own PC. AVP M5 with AV1 streaming is supposedly greatlooking should ALVR cooperate. And now Cloud XR streaming (from your PC) works with 4090/5090.
@josethevrtech A displayport HMD instead? Ok, I have a BSB. Desktop big picture functionality to play Hades 2, fine. The power of a decent PC in the Frame? The AVP M5 can barely do that in games like Control. VRChat barely runs on Steam Deck, Frame is same or worse and VR.
@Fushi_Wai@arapon0408 Unsure. Unlicensed "n7r dongles" are a design that got around overseas. My v2 is from the Neko website in 2025, but the v1 was ??? from ebay in 2024, which might've been the same alixpress seller I almost bought from. They also came in Tundra Super dongle-like x3/x4 configs.
@Fushi_Wai@arapon0408 This v2 revision doesn't have the second power port, which was only for the fan. You could open v1 'square' versions and use them without the fan in same manner. I owned 3 v1 and had 1 v2 that I sold to a friend. In a climate-controlled environment at 22-26 C, fan's not needed.
@Prohurtz_ Can this be run over wireless HMDs like the Quest Pro, GXR, Focus3/Vision, and Steam Frame? Or is it for wired HMDs like Dream Air/Crystal Super, BSB2e, VIVE Pro Eye, Varjo Aero, etc.? And how does this interact with Baballonia, if at all?
@Shodah10@HyperVisionXR Assuming there was a good reason they're not using that one 2880 panel. It probably needs aspheric lenses? I'm not sure how they're supposed to use the HV140 lenses. They've only shown up in one HMD in the past 4 months. Not a reasonable timeline unless Frame moves to 2H 2027.
@heisenberg2543@xuwu Tried almost many consumer uOLED HMDs save for the Pimax Crystal uOLED/DAir. Daily driven a BSB1 since '23. Need something for active games. I'm willing to compromise, even though visuals are a critically important factor next to comfort. Frame has many benefits Q3/likes don't.
@xuwu Otherwise, Steam Frame. Dedicated native SteamVR support, streaming dongle with ET low latency foveated streaming, and community support via companies like Babble planning an official MIPI module. No Mico OLED is a downer, but I'm ready to try something newer/more freeing.
@xuwu If PICO Swan is a Galaxy XR with a significantly more comfortable visual experience (lenses, binocular overlap, accommodation distance) and a detachable head strap, I'd buy it at $2K USD with controllers. I hope the "medical grade" ET has a good eye view for social experiences.
@DocZombieZ@VoodooDE_Gaming To know this answer for sure, you're going to need to wait for final reviews. And for the social community to get hands on time with the device. Pre-release coverage will be incomplete in this area for various reasons. Other devices will be a much better fit for social ET+FT atm.
@thedowd@dickapplehead I think if you want to increase the amount of people involved in VR for engagement, growth, or monetary reasons - social or singleplayer - "Going mainstream" means more personalities. Sometimes, the middle schoolers pop up where you least expect it. Exhibit A, for some reason:
@dickapplehead@thedowd I'm not sure how you expect anyone who is a "non-weirdo" to play a AA/AAA level VR game for the same amount of hours as a social VR game with 'infinite' content. Even if it was something world wide as soccer/futbol, that would be weird compared to just doing sports. Glass houses.
@vishsoni728@ASychov Prototypng 4 existhdwr setups eg Tilt 5 or Quest 2, sure. Gamejam projects/itch.io things, ok.Early creativity=good. End2end mltiplt chains like Meta ptfm+PCVR makes more sense long trm, see H3VR 2. SteamFrame is more open, more comfortable, less friction vs most HMDs,eyetracking
@josethevrtech There's ways to do approach VR crossplay and accessibility to all audiences correctly. Intentional design in hardware and software working together. This bandaid application bolted onto games not designed for them is not one of them.
https://t.co/Y2LO3rd6wg
@vishsoni728@ASychov There are games specially designed for Desktop PC and VR crossplay like VRChat and DAVIGO. They will be less frustrating experiences compared to forcing a limited control scheme meant for a complex environment.
@vishsoni728@ASychov This contrast hardware that isn't used daily, with frustrating physical and software pain points that keep degrading in quality, or with designs that make zero sense in terms human comfort by having rigid designs that serviceable at best(Quest Pro, Galaxy XR). (8/8)
@vishsoni728@ASychov You can tell with certain hardware products who the developers are who daily use their products, and how the product hardware and software experience has improved over time, or has a decent 3rdparty market(Apple Vision Pro). (7/8)