Good Ol' Shoe and an old telephone cable, I decided I needed something like this and created the material in Unreal Engine. It's very simple. That's the basis, everything else is just add-ons: Mask, TwoSideSign, I even generate Normal here #gamedev#UnrealEngine#UE5
Have you tried the new MCP + PCG workflow in Unreal Engine 5.8?
Not sure where to start or how to use it in production? I'm launching hands-on UE5.8 training where we build together while learning the new workflow.
Interested? Send me a DM!
#UnrealEngine#UE5#PCG#MCP
Thank you all for the interest in my project!
Here's a demo of what I've been working on for longer than I would like to admit...
I'm currently working on a GUI to edit colors, patterns and symbols, so many more chapter can be represented.
#wh40k#spacemarine#UE5#gamedev
Migration from Unreal 5.3 => 5.8
Most levels are working. It gives a good feeling of what the game will look like once the migration will be finished.
This is running in the editor, in 4K, no DLSS yet. It will be smoother when packaged.
#ue5#epicgame#metaisland#gamedev
Last week: modeling the plasma claw. This week: it's fully integrated into the combat system! ⚡
Added a stock electronic error SFX for the impact and I liked the outcome.
What do you think? #ScreenshotSaturday#UE5#gamedev#indiedev
In Unreal materials, Depth Fade can be used to achieve depth blending. For example blending the intersection between meshes.
And Camera Depth Fade creates a white to black gradient as we move closer to the mesh.
Full tutorial: https://t.co/CrJqLoo5gC
#ue5#unrealengine#gamedev
Another day, another cup of coffee and example. Every day you need to gain knowledge, here are some experiments with stars in Unreal Engine material from me to you. Don't forget about my secret place.
https://t.co/H6pCZ200dI
#gamedev#UnrealEngine#UE5
A quick demo with some features of Sky Creator 2.0:
- Multi-Layered Volumetric Clouds (ground fog, stratus, cumulus, storm, alto and cirro layers)
- Cloud-Driven Weather (affecting particles and materials)
- Custom Cloud Brushes for art-direction
#UE5#techart#vfx#shaders