Registration is OPEN!
Join the Manycore Aholo Global 3D AI Hackathon.
$47,800 in prizes. Free entry. Open worldwide.
Play in 3D, Create with Aholo.
Register:
https://t.co/ft4mdh71Ea
#Manycorehackathon#AholoLux3D#AIHackathon
@Bingeljell Love that you’re testing the characters in a full scene and showing the runtime stats too. Really useful context for anyone thinking about using them in a game. 🫡🫡🫡
Thanks for sharing, Robert! 🙌 Anyone interested in joining the hackathon, come hang out in our Discord—we’re happy to help you get started!
https://t.co/vWXvWzP6o8
@Scobleizer Thanks for sharing, Robert! 🙌 Anyone interested in joining the hackathon, come hang out in our Discord—we’re happy to help you get started!
https://t.co/vWXvWzP6o8
📘 The Participant Handbook is here!
Not sure where to begin? Find the essentials for the Manycore Aholo Global 3D AI Hackathon in one place:
• Event rules, prizes and key dates
• Tools, credits and product guides
• Finding a team and choosing a direction
• Submission requirements, judging and FAQs
👉 Read the handbook: https://t.co/gc0EIoQCIO
@siro3dcg Thanks for getting back to us! 😊 Really appreciate the side-by-side comparison—it makes the differences much easier to see. Looking forward to your next experiment!
@hos_giken Really interesting workflow! Love how you’ve broken out the character’s clothing and accessories. Curious which step still needs the most manual cleanup?
@Graalitoo 5.5/10 feels harsh 😂 The lighting on those dunes looks really convincing. Having Shai-Hulud leave lasting trails is such a good detail—makes the desert feel like part of the gameplay.
@ForkedPush Love the little details in the environment! The plants, rocks, and shoreline make the scene feel alive. Really inviting world you've built here. 🥰
@Bingeljell That enthusiasm comes through! Writing it down helps the ideas click—and gives others a way into 3D too. Thanks for sharing the journey. Looking forward to seeing what you build and learn next 🙌
What makes a 3D model usable beyond a good-looking preview? 👀
@Bingeljell explores why triangle counts matter—a useful starting point for anyone working with AI-generated 3D assets.
Great to see these fundamentals shared through building an open-source tool.
I'm learning 3D by building a free and open source 3D tool for everyone to use. Sharing my learnings as I go.
Part 1: what a 3D model actually is, and why your GPU hates a million triangles https://t.co/R0kFOB7o62