@GeneralSG1@michaelperrigo@ProceduralMinds Optimization is really difficult and complex if you’re just starting off. I’ve had to redo quite a bit of my systems as I learn more, and I likely will again as I find better ways of doing things.
@GeneralSG1@michaelperrigo@ProceduralMinds While it won’t be as fast as C++ you can get great results using just blueprints. Depending on the game you’re making(as you mentioned) the difference might be negligible or unimportant.
@headwaregames@_Legi0n_ Removing blueprints is already nuts, but C++ for gameplay?? Maybe I’m not understanding something, but this seems like a poor move on it’s face.
@redeviled I guess since there is some interest here, I'll list a couple more: Kneeling squats(great if you have knee problems, and in general!), banded side steps, glute bridges, and clamshells. The kneeling squats and clamshells are easier starting out, but still are great later!
@redeviled Side leg raises, squats, & RDLs = bigger butt and hips ! The reason why she said it is fucking shitty, but you can always bend it to your own purposes.
My friend’s game just released!!!
It's an adventure game with chess-like battles with deckbuilding elements. You can battle characters that have their own unique style of play, and strategize against them! (Also, the characters of adorable!!)