We’ve reshaped 2D workflows in Unity!
By combining multi-threaded Physics Core 2D (powered by Box2D v3) with our new Render Sprites API, you can now render thousands of sprites with zero GameObject overhead - all while maintaining full compatibility with 2D lights, Sprite Masks, and the SRP Batcher.
🔗 If you like what you saw from Bunny Blitz, check out the full sample: https://t.co/TdMHV2P4PC
A request:
If you are one of the people who were kicked from the College Democrats convention due to your association with DGG or Destiny, contact me.
I want to do a show featuring your testimony of what transpired. Reach out.
Its very important to showcase it wasnt just @TheOmniLiberal getting removed, but anyone merely loosely associated.
Less than 100 miles away, about 50 tons of steel and copper are spinning at exactly 3,600 RPM. A giant rotor slews magnetic fields through copper windings and, per Faraday and Maxwell, induces a synchronized 60 Hz sine wave across an entire grid.
That electromagnetic wave propagates through grain oriented silicon steel, laminated transformer cores, kilometers of aluminum conductor steel reinforced cable, SF₆ insulated switchgear, substations switching hundreds of kilovolts, distribution transformers, oxygen free copper wiring, silicon MOSFETs, ferrites, multilayer ceramic capacitors, and the USB C cable plugged into my phone.
There, power feeds a capacitive touchscreen. A transparent matrix of indium tin oxide is deposited on glass. The controller continuously scans the grid. My finger changes the mutual capacitance by a fraction of a picofarad, perturbing the local electric field just enough for dedicated analog front ends to detect before software reconstructs the touch.
Iron ore. Bauxite. Silica sand. Copper ore. Lithium brines. Rare earths.
Refined. Alloyed. Crystallized. Doped. Implanted. Deposited. Etched. Polished.
We purified sand into nearly perfect single crystal silicon, grew boules, sliced wafers, placed dopant atoms with nanometer precision, fabricated chips containing tens of billions of transistors, synchronized them with clocks billions of times per second, and engineered them to execute matrix multiplications at a scale no human could comprehend.
Somewhere along the way, matmuls started to look like us.
That is an astonishing thought.
The towers of abstraction are staggering. No one person built this. No one person fully understands it. Yet every morning millions of people wake up tired, answer emails, argue over specifications, chase margins, fix defects, make payroll, and try to cover their mortgages. Somehow the whole machine keeps humming.
A planetary Swiss watch assembled from physics, markets, bureaucracy, ambition, error, and human necessity.
And after all of that, I touch a piece of conductive glass and step into the Roman forum of modern thought, where millions of minds test ideas against one another in real time.
Clockwork humanity.
It staggers the mind.
How many people did it take to make the legendary 1991 cinematic masterpiece Another World?
Basically, 1 person!
Another World was made almost entirely by one single developer — Éric Chahi — on a stock Amiga 500.
He coded the entire game in assembly, created his own polygon engine, drew all the art, and even built custom tools. Only the music was done by someone else. (Jean-François Freitas... so I am guessing 2 people all up LOL!)
No dialogue. No text. Just pure visual storytelling with fluid rotoscoped polygon characters that still look incredible today.
Who else was/is a fan of Another World?
MoonGameStudios broke down the internal tech and artistic inspirations behind WickedGame including how they've modified Unity source code and created their own tools.