𝐅𝐫𝐨𝐦 𝐭𝐡𝐞 𝐒𝐭𝐨𝐫𝐲 𝐨𝐟 𝐅𝐨𝐮𝐫 𝐭𝐨 𝐭𝐡𝐞 𝐅𝐚𝐭𝐞 𝐨𝐟 𝐅𝐨𝐫𝐭𝐲 𝐓𝐡𝐨𝐮𝐬𝐚𝐧𝐝
The talk by @Mavruck from @11bitstudios
This War of Mine, Frostpunk, and Frostpunk 2 are games about difficult moral choices, which differ in one very important thing – the scale of the experience. As that scale increases, it becomes a greater design challenge to maintain the player’s emotional involvement. This talk explores the designer’s tools they used to emotionally engage the player – from giving characters personal stories, to exposing their suffering, to building systems that maintain emotional attachment. The speaker will show how to set the environment for moral choices, whether developers are trying to save four people or forty thousand.
The talk: https://t.co/nUD2ZILmfq
#gamedev #indiedev #gic #gameindustryconference #talk
We’re rebuilding Frostpunk 1 in UE! New content, visuals, and more tough choices - the game you loved, evolved.
For me, jumping back into this project feels like reuniting with an old friend - familiar foundations, but with room to push things further! #Frostpunk1886#Frostpunk
It is time to announce the GIC Best Talk Award 2024 winners! The first and most important - The Best Speaker category winner is Kala Janowska from @11bitstudios !
To watch her enticing lecture, follow the link: https://t.co/rS1r2G9D8I !
#gamedev#indiedev#lecture#talk
#Frostpunk 2 reviews are coming in hot!🔥
Game Rant - 9/10
TechRadar - 9/10
GamesRadar - 9/10
GameRant - 9/10
ShackNews - 9/10
COGconnected - 9/10
Windows Central - 9/10
IGN - 8/10
So happy🖤 Now it's time for everyone to play & enjoy their trip back to the frostland!
Beng! Frostpunk 2 advanced access is live. A challenging, 6-year-long journey is about to conclude today. I'm glad that every @11bitstudios game is truly unique.
I wish you all a pleasant game, interesting choices and thought-provoking experiences! https://t.co/Rgc2bZUuKa
Our own Urbos system that we developed for @frostpunkgame is trully incredible. It contolls all aspects of urban tissue in the game - buildings, roads, pipes, traffic and how all of that reacts to enviroment.
Modders will love it. I love it!
If you could choose from @frostpunkgame City of Trains or City of Zeppelins, which one would you take? Thanks to #Urbos, #Frostpunk 2 devs/modders can easily manage the amount of traffic and roads in the city
https://t.co/jrHa5NGXGs
Kala will tell you about our approach to balance in "Not only numbers - what else to consider when balancing" and Olek will give hints about "Changing the engine and keeping sanity. Story of Frostpunk2"
Lots of insights!
@frostpunkgame is a game unlike any other, and its development was also unique. Soon we will be able to share our secrets! Be sure to listen to Kala's and Olek's talk during @gdcon#GIC24
https://t.co/B3zyg3FkEa
Bang! Bigger city, larger scale, endless possibilities of shaping your society. Be prepared for something huge!
And ofcourse totally unique, as always ;-)
Have a look at the first in-game video footage in this gameplay Teaser Trailer. Stay tuned, the gameplay trailer is just around the corner!
❄️ Wishlist Frostpunk 2: https://t.co/TfN0ARGWIc
Thirty years have passed since the vicious storm. The people have changed. And once they feel like they’ve tamed the frost, their human nature will come into play, driven by ambition that could spiral The City into the fall.
Find out more: https://t.co/8vwyIrx8D2