So happy to be finally share a bit more of what we've been cooking up at @ParadarkStudio! Give it a watch, there is a lot of stuff that that I can proudly say I've worked on! ๐ค
The latest ExeKiller trailer is out!
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Crank up the volume, share your thoughts, and help us spread the word!
Jump into fresh gameplay footage showcasing selected mechanics, features, and combat waiting for you in ExeKiller.
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Watch the full version in the comments
too much fun at the beach. I use 3 techniques to make voxel items smoothish:
1) estimate normals based on neighbors
2) smooth estimated normals based on more neighbors
3) screen space normal smoothing at each pixel (toggled in the last few seconds here)
every face of a voxel is shaded the same color, so top looks no different than side
#ใใฏใปใซ
#ใคใณใใฃใผใฒใผใ
Proof of concept: Sky Occlusion via LPV extension.
Super low res and low detail, but temporally stable. Perhaps could be used instead of DFAO...
Gives more like a feeling of a shadow on a scene, than something detailed. SSAO could be still used for contact details or so ๐ค
Wow the RTX Remix community is incredible! Here is GTA 1 (yes, the FIRST one from 1997!) with full path tracing from modder 'gabdeg'! Very early WIP ๐คฏ
@ThreatInteract@HumanAntiCheat1@NathanMitc44970 If you had any self reflection on your actions, you'd realize that it is much healthier to build something you believe is supperior in silence, than scream to destroy things others have built in blood, sweat and tears. But that requires a character that you do NOT have.
@ThreatInteract@HumanAntiCheat1@NathanMitc44970 Protect content from what, counter arguments? You are a delusional con artist that purposefully abuses the DMCA system to suppress the fair use law, you advocated for targeted harrasment of developers and games you don't like, and you're whole existance revolves around hate.
HDR analyses Death Stranding 2 on PC.
HDR is broken if you use DLSS ๐ช
With DLSS the game only outputs 300 nits maximum so highlights, like the Sun in the sky, looks totally washed out. See picture 1.
In picture 2 I have used the Pico upscaler instead and here HDR is not broken (or not so brokenโบ๏ธ).
Other than that HDR is implemented the same way as on PS5. See my analyses in the link.
The issues I pointed out in my PS5 analysis seams fixed in the RenoDX HDR mod that has already released ๐ Picture 4 is with the RenoDX mod.
In picture 3 you can see the issues the Modder has fixed with RenoDX ๐
So PC gamers should use the RenoDX HDR mod, as always.
I will in the next post link to where you can get the RenoDX mod (a version that works with DLSS).
Turn on HDR in-game and leave in-game HDR settings at default.
I will over the next days play Death Stranding more and make updates if relevant.
I recommend visiting the RenoDX Discord Server to get updated info and to support the Modders.
๐ ๏ธ Alan Wake Remastered has a received an update on PC!
๐ฆ Added HDR
๐ฆ Improved DLSS
๐ฆ Unlocked the framerate to 240 FPS
๐ฆ Fixed some gameplay, visual and UI bugs
Full update notes: https://t.co/fu1aSvD4vr
#AlanWake
I'm beyond impressed. There's dedication to the animation craft, and then there's this. Can't imagine how hard it must have been to spend over 200 hours on this. ๐
might as well post this here
traditionally hand drawn 48FPS loop done in Flash 8 and Animate 2024
animated over the span of like, 200+ hours. 83 individual drawings