The critically acclaimed #StarWarsJediSurvivor is coming to Xbox One and PlayStation 4 on September 17, 2024!
Pre-order now!
Xbox ➡️ https://t.co/wFlNBQefB2
PlayStation ➡️ https://t.co/EduLFc6RMK
@The3DNinja
Hey Wes, is there a way to disable Height from Converting to Normal? I want to be able to still Export the Height from my Material dropped into Fill Layer, but I don’t want it to effect/add to the Normal. Any ideas?
📢Breaking news!
#MACROSS franchise will be finally available on Disney+ streaming service internationally!
Details will be available later.
Stay tuned!
@WhamBamSystems How do I receive free shipping? The website says I have enough in my cart to be eligible for free shipping, though on checkout, I see the shipping value added. Any help would be super appreciated!
I can finally post my work on Star Wars Jedi: Survivor! I created a ton of Materials, Special Shaders, and worked on a few major locations and set pieces!
Check out the link below for more cool stuff!
https://t.co/TpDul3Qc0V
#StarWarsJediSurvivor@respawn#StarWars
Check out all of the amazing work created by our Team over at the Respawn Entertainment Star Wars Jedi: Survivor Art Blast! Congrats to Everyone! You Rock!
#StarWars#StarWarsJediSurvivor@Respawn#ArtBlast@ArtStationHQ
https://t.co/sckaXsOceu
@MagnusL3D@sidefxlabs@sidefx@aomai01@aomai01 Seems if you reuse the same parameter for ‘Axis Blend’ and ‘Axis Offset’ for both Displacement and Color, then Color should start matching with Displacement. Currently ‘Axis Blend’ and ‘Axis Offset’ doesn’t effect Color. This should fix Color in Triplanar Displacement.
Looking at Triplanar Projection in Houdini 19.5, looks like the Parameters for ‘Axis Blend’ and ‘Axis Offset’ aren’t hooked up for Color (they are using a differently names parameter). Any chance could this get a fix? @sidefxlabs@sidefx@MagnusL3D Thanks for considering!