Good day everyone!
We now have a nice, sparkling new website! Have a good look around and please, don't laugh too hard at our faces ๐คฃ๐
#scifi#gaming#indiedev#indiegame#gamedev#pcgaming
https://t.co/HPB8QPNd48
We are proud to announce that v1.0.18.0 has left beta and is now available to everyone on Steam!
We are also excited to announce the return of Mac as a supported platform.
Check it out: https://t.co/asg490qPbQ
@galaxyclassproj Bullied and harrassed? By whom? When?
The issue raised on TrekBBS was quite simple, you were passing off stolen work, created by another artist as your own, without giving any sort of credit.
Attempting to play the victim in all this is embarrassing.
Our friends over at Fleetyard Studios are about to launch their Kickstarter for Starship Simulator.
If you like all things starship, and all things simulator, this one's for you! Go check em out!
Congrats to the team at @OTOY on the #RoddenberryArchive release -- what a remarkable opportunity to explore the ships of #StarTrek! We're thrilled that some of our very own devs and Stage 9 alumni are among the team realizing this vision. Well done, all!! https://t.co/YqT4sHqPdC
EXCLUSIVE: Following the recent conclusion of #StarTrekPicard on Paramount+, OTOY and Roddenberry Entertainment have unveiled the next evolution of the Roddenberry Archive https://t.co/gO6bPImYRw
A recreation of Pike's Quarters from Strange New Worlds, created in Unreal Engine 5 by Messy Desk Developer DiCHWer! Just gorgeous work.
https://t.co/1HBlxe5Zo3
https://t.co/6Nw2jIrWhe
@Stalsomething Yeah there's a few post-fx on here, the chromatic aberration, the bloom, lens flare, dirt mask and even some sharpening. it's really hard to find the correct balance of these, and it'll always be subjective I think.
The culmination of our little side-trip into a different universe.
Our recreation of the interiors of the USS Stargazer from Star Trek: Picard -
https://t.co/DXtBBKSYne
More images can be seen here - https://t.co/Wi3OhUP2Ni
A one-off project from one of our developers, done in Unreal Engine 5.
Never fear though, The Orville Interactive Fan Project is still being developed actively!
A little something I've been working on recently, some recreations of the Stargazer sets from Star Trek Picard, all done in Sketchup Pro and Unreal Engine 5
#StarTrekPicard