Monza Quali really did expose the limitations of the new Power Units ⚠️
The average #F1 team lost ~3s to 2025, and only part of that was due to lesser downforce
Having a powerful PU was critical:
-Alpine switched from Renault to Mercedes, losing less than 1.8s/lap.
-Aston went from Mercedes to Honda, losing more than triple that!
A solid power unit didn't guarantee success, though: Williams still ran a Mercedes PU, and yet lost 3.9s to last year!
Look at this telemetry: can you believe that it's the SAME track?!? 🤯 (⬜️'25 vs 🟩'26)
Spa's long full-throttle sections starve the '26 cars of energy, making them massively slower before most braking points 🪫
Take T16-17 (uphill): ANT lost 1km/h in '25, 48km/h in '26!
The '26 car, on full throttle, does NOT accelerate out of T10, DESPITE the rule changes made to limit clipping!
I've never seen such a big year-on-year difference in any racing series...
#F1 #BelgianGP
Dungeons & Dragons was never intended for the corporate world. It was designed as a small-scale, analog hobby that uses IMAGINATION, promotes COLLABORATION, and doesn't require a lot of money to play.
It encourages IMPROVISATION, CREATIVITY, and FACE-TO-FACE INTERACTION.
In a word, it is a thought experiment that requires paper and pencil—NOT MONETIZATION OR PLATFORM CONTROL.
Who owns Dungeons & Dragons?
We do.
You are free to play in the privacy of your own home any way you see fit.
Game on!
#OSR #dungeonsanddragons #ttrpg
Heard someone ask if undead were tougher in AD&D 😳
Oh sweet child
When you encountered a Wight it was really NO JOKE! One hit, and you LOSE A LEVEL and all bonuses gained with it.
Fight that Specter? Get hit, and lose TWO LEVELS! TWO!!
NO SAVE in case either. NO SAVE!
#DnD
NUEVO HILO!
10 cosas que necesitas saber del Gran Premio de Imola de F1 🇮🇹
1- El último podio en Imola fue: Verstappen, Perez y Norris.
Verstappen hizo la pole en Italia.
A Max le gusta la lasagna
A Checo Perez le encanta la pasta a la puttanesca
Norris prefiere el penne
Pro tip for DMs
Are you annoyed at the constant “I’ve got darkvision!” Responses?
Do you just want someone to pull out a torch?
This is where color becomes important.
Is that a puddle of water?
Blood?
SKIN MELTING GREEN SLIME?
Following the @Nerdcognito poll I have started to think about races in D&D and I do believe, introducing Tieflings to D&D was a mistake.
The theme of the Tiefling race is amazing, the lore is quite good and Role Playing possibilities are exciting. Even the fact that with time we started to have multiple colours of Tieflings don't bother me as long as it is based in Lore I am fine, they can have any colour of rainbow. I do rate that race unit high on the concept scale.
Problem, for me at least, is the fact that Tieflings made me feel Demons like a mundane creature. There is this lovely quote made by H.P. Lovecraft - "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." And by introducing a creature of legends that is shouted in mystery and unknown - Like Demons and make it a playable race- this mystery and unknown is starting to fade. Demons as enemies are no longer as scary as it was during TSR Era.
Again it is not a problem with Race itself but more with what this race does to Monster they are based on. And this problem is not exclusive to Tiefling but all so-called "Monster Races" - Orcs, Goblins, Hobgoblins or Damphires.
Thanks to player option to play as Damphire a Vampires suddenly become less threatening, less unknown less scarry. That's why @Wizards_DnD
Is picking Undead Lich as their main BBE. It's no longer Tiamat, it's no longer Asmodeus, is no longer Sthrad - it is Vecna. And yes Vecna is powerful foe, but he is also one of few that don't have "representation" in playable Races... Yet.
Similar thing happened with Dungeons. Fear-factor of Dungeons fall rapidly with each new edition. 4e decided that every dungeon have source of light, 5e gave majority of races me and to see in Dungeons. The Darkness and Unknown of Dungeon was taken away making it less intimidating.
I am not saying that it was bad decision to make those races playable, but I will say that maybe they should be less common.
Looking back at 90' when I played AD&D games were scarry, I had goosebumps on my skin and white sweat on my back when we explored Dungeon or when we get ready to fight Vampire. Maybe it's me just growing up, or maybe I am right and foes become common and less unknown. Or maybe I am wrong and it's all in my heady...
Thanks for reading!