Been working on adding traversal stuff! I wanted something that was gonna be more controllable and predictable then just using traces, so I made this spline system. It can switch from a ledge to a ladder to a pole with a few different tags.
A little side thing
Join discord to find more!
#taboolicious#commission#pinup#comic
https://t.co/BuJIxzYNJz
https://t.co/ca6EE75mAm
https://t.co/ordDSMNjhZ
Being working on a system that will convert mesh actors like these barrels to ISMs at runtime, and then when I want to interact with them, it will replace them with my prop blueprints as I need them.
I managed to get everything pooled, and all data oriented.
I know its nothing new or revolutionary, but it was a big cool learning experience for me.
Shame if something happened to the engine to take away learning fun things like this.
This doesn't look like much, but I'm pretty happy with the progress on it. I'll start adding effects and such next.
My eternal quest to make fun magic ends up being stealing from Okami.
PS I didn't build the neural net to detect the symbols, I found that online a long time ago.