Our weekly CodeTime! w/Tom Spilman is happening TODAY!
Tom will be working on our game demo, Ascent
When:
FRIDAYS @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST
Watch him on:
FB: https://t.co/ssjaV8YBOS
Tw: https://t.co/FiHkLsBlrJ
YT: https://t.co/sBopVp0rfE
Gum 2026 is out including:
* https://t.co/E3cnSZbyCf runtime support
* Apos.Shapes + GumBatch fixes
* DialogBox Control
* ToolTip Support
* Sticky Header in ScrollViews and more: https://t.co/jOiST8x7BO
#indiedev#gumui#monogame#gamedev#OpenSource
MonoGame.Extended 6.0.0 is here.
This release overhauls some of the library’s oldest and most-used systems, with new 2D geometry, rewritten collision and tilemap systems, and ECS upgrades
Read more at https://t.co/yOmThUgbCK
#MonoGame#BuiltWithMonoGame#dotnet@MonoGameTeam
If you missed our MonoGame Spotlight recently, we mentioned quite a few
Libraries and Tools (we'll cover engine in a future Spotlight) to help streamline your game develop:
Watch that segment here:
https://t.co/u32Ydz3wok
Huge shout out to @ansimuz for the Sunny Land demo assets on @itchio at https://t.co/xbv3r3mGNO
The completed tilemap from the demo in the asset packs help me to focus on the implementation with an existing project. It was used for the new samples
MonoGame.Extended 5.4.0 is now live.
This release focuses on performance, stability, and backlog reduction, cutting open issues from ~75 to 17 and preparing for the upcoming tilemap overhaul.
Details:
https://t.co/bi6uw2vd1H
#MonoGame#BuiltWithMonoGame#GameDev@MonoGameTeam
Just released the first version of Zephyr, a free sprite packer and editor.
I'm actively looking for feedback, so please let me know what you think and please share this post.
Available on https://t.co/7axS3ADFNN: https://t.co/hSKsYJiiBT
#indiedev#gamedev@MonoGameTeam
Hi everyone,
It's been a couple of months since my last update, and I wanted to take some time to catch you up on what's been happening with MonoGame.Extended and where things are headed.
https://t.co/QkZZaVMPBT
#MonoGame#BuiltWithMonoGame#GameDev@MonoGameTeam
Gum November 2025 brings
animation improvements,
"V3" visuals reducing code needed for code-only styling, reorganized docs, and dozens of bug fixes
More info here: https://t.co/KKVHkxW7is (edited)Sunday, November 30, 2025 11:56 AM
#indiedev#gumui#monogame#gamedev#OpenSource
Version 5.3.1 Released
This is a maintenance release to address issues with the Bitmap Font (BMFont) file loading and rendering that have been discovered.
Blog Post: https://t.co/Dp0xwa8cTF
@MonoGameTeam#monogame#gameDev#builtWithMonoGame
Version 5.3.0 Released
This release focuses on stability, resolving long-standing issues, and adding features that bring immediate value while work continues on the tile map overhaul
Blog Post:
https://t.co/vqYs1x2rWL
@MonoGameTeam#monogame#gamedev#builtwithmonogame
Hi everyone,
I'm excited to announce the release of MonoGame Extended version 5.1.1, which officially launches Ember, the particle effect editor for MonoGame Extended!
Read more about it here in the blog post https://t.co/CY4dust2tX
@MonoGameTeam#monogame#gamedev
Version 5.1.0 Released
This update was to make some adjustments in the recently updated particle system from 5.0.0 to enhance and add new functionality to it as well as make the vortex an actual vortex
Blog Post:
https://t.co/qbNXRNKld3
@MonoGameTeam#monogame#gamedev
@gamefromscratch Thanks so much for the post and video. As you mentioned toward the end, the project is going through a small reorg, with documentation and samples being updated along the way
If anyone has any questions, they can reach us on the MonoGame Extended discord or the MonoGame discord
XNA (and now MonoGame & FNA) is one of the single most successful #gamedev/#indiedev frameworks, but out of the box it's missing many features.
MonoGame.Extended adds many of those missing features.
https://t.co/i1LaCYLeLe
XNA (and now MonoGame & FNA) is one of the single most successful #gamedev/#indiedev frameworks, but out of the box it's missing many features.
MonoGame.Extended adds many of those missing features.
https://t.co/i1LaCYLeLe