Here's the admin dashboard: https://t.co/5NF78Eo2M2
And the class tablet app:
https://t.co/dO17kog1pl
The idea is to have one tablet per classroom for students to check in and out of each class and the dashboard provides visibility into where students are.
My team built an agentic Attendance and Hall Pass Monitoring System for schools to keep track of students throughout the school day. It looks for patterns in how much time kids are spending out of class and uses a voice agent for parent outreach. @OpenAI@AITXCommunity
The best approach I ever found for dealing with behavioral issues was at a Montessori school that had a garden out back. Certain boys would get wound up and out of hand. Instead of detention or discipline, I would say: go dig a hole in the garden. Just go dig for a while.
After an hour of getting hot and sweaty and moving dirt around, they would come back inside calm and relaxed and ready to engage. The energy had somewhere to go. Instead, most schools force that physical energy into a desk and then punish kids when it comes out sideways. The approach creates the problem it claims to solve.
Games marketing is broken. After raising over $50M to support and work with hundreds of studios over the last 6 years, I find that the biggest problem is studios’ lack of direct connection with their players.
Over the last six years, I’ve watched talented teams struggle because they never had a clear way to reach, learn from, and grow with players over time. Without that connection, everything becomes harder - validation, iteration, community growth, and retention all turn into guesswork.
For most of the games industry’s history, platforms have controlled identity, communication, and distribution, which are invaluable to a game’s success.
Apple limited how studios could collect and use player contact information outside the App Store, and Steam still doesn’t give studios access to the contact details of players who wishlist or sign up for playtests.
Studios are left without a direct relationship with the audience they’re trying to serve.
As a result, studios rely on fragmented tools and spreadsheets to manage players across different stages of development and live operations, with no continuity from first contact through long-term engagement.
Today, that changes with the launch of FirstLook 1.0.
FirstLook is the first Player Relationship Platform built specifically for games. It gives studios everything they need to connect with players across the full lifecycle, including playtests and feedback, community and communications, analytics, rewards, and creator programs, all in one place.
We’ve been building under the radar, but FirstLook already powers hundreds of studios, from indies to publishers like Krafton, @ArenaNet, and @Skybound, connecting millions of players with the developers who make the games they love.
As part of the launch, we’re introducing a brand new limited time free plan, with access to all our features for up to 500 players. You can set this up now in under 10 minutes. If you want to learn more, book a demo and we guarantee that you will save you time and money and help you grow. Links in comments!
An 18-year-old female presents to the emergency department with abdominal pain and shortness of breath after drinking a fancy cocktail. Her x-ray is below.
What do you think is going on?
Finally built the calculus quiz app of my dreams! 🚀
Just started simple for now, but I'm happy with it and will likely add in more complexity later
This was built with React, Inertia, and Laravel using Laravel Boost, Gemini, and Claude to speed up the development process 🔥
There’s a white girl on TikTok rn telling folk that they can buy water/gatorades and give them to homeless people since it’s so hot. But I’m LOVING *HOW* she is talking about homeless folk
@heymrsbond Partly from my teacher prep program and partly bc I have always seeked to understand things deeply in math. But anyway, I’m always so happy when kids question me and give me an opportunity to explain something in different ways. Someone else usually has the same question.
@heymrsbond I remember teachers, including veteran teachers, being like this A LOT from my own education. I graduated hs in 2015 for reference. I hated it and it made me not wanna ask questions. I have a very solid understanding of my content to be able to explain things in tons of ways.
@MmeHarding@mrs_g_rider Yeah same I’d be checking in with students and/or monitoring and helping but that’s partly bc I taught 6th grade. I had to limit how many questions they could ask me so I had enough time to talk to everyone 😅
For real. I and my whole class called a kid waffles one year bc that’s what she said she wanted to be called in our class. Who cares it’s fun to have inside jokes like that.
Empathy aside, I call kids whatever they want to be called because, as a pro, I need kids to engage the work.
If kids spend their energy in class being mad at me, hating themselves, or crawling in their skin, they probably won't do the work to the best of their ability.
@Steinerwoodwork@JamesAFurey Yeah and I left like a lot of other teachers bc I couldn’t be a good teacher under those conditions. I tried so hard to make it work for 5 years. Hope you enjoy when there’s barely any teachers left to teach bc that’s what we’re approaching.