you can now play an early version of my game, GUPANK on my patreon!
there will also be an open alpha in the future but if you want to check it out in its larval stage and support the development now you can!
Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5!
Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:
https://t.co/hh5ekKkAlG
I sent Deeper Still demo to Steam. It should be available at the end of this week.
2 levels with many different paths, 15 abilities, and 9 weapons. I also scattered around multiple elements to give you a first taste of the game's lore.
#UE5#PSX#indiegame#gamedev#solodev
traz just released Horripilant, a Vermis-inspired incremental made in Godot. 1000+ dungeon floors, upgrades, puzzles, and progress that carries over from the demo 🕯️
See more: https://t.co/u9ya2X7eJT
First playable demo has been released for 'MOLE', a first-person psychological horror and simulation game.
Full game launching in Q2 2026
Steam page: https://t.co/l4LF98Uc7H
feels extremely wrong, like something i wasn’t supposed to find. intruding on someone's disturbed, full of dread and past regret mind. mroi_ is such a hidden gem.
Ever since I first saw this I wanted to try implementing it in TypeGPU, and I finally got around to it while testing the new 0.8 release.
You can try out the Jelly Slider here:
https://t.co/XHXKbjDE4T
Had a lot of fun brainstorming optimisations with @iwoplaza and the team, and it should run well on most modern devices.
Built entirely with TypeGPU, no extra libraries, with all shaders written in TypeScript. The prototyping speed with features like console.log on the GPU and “bindless” resources made the process really smooth.