To get good animations from an AI you need to get good at telling it what you want:
- "stagger this list of items"
- "make this animation direction-aware"
- "spacial consistency", "crossfade", "layout animation",
I made a motion vocabulary for this:
https://t.co/ExAxpr31no
Every car brand wants to look "premium" by slapping a giant tablet on the dashboard.
Then ships a UI that looks like a college Android project from 2013
Product ingredients are vague and ambiguous on purpose. It's because they don't want you to know what you're putting in your body.
Both @goghnav & I found ourselves looking up suspicious ingredients and reading between the lines. So we decided to build a tool. Link below:
scoping the so-101’s task space for this embodiment before designing experiments
paying attention to what’s ergonomically possible to demonstrate to ensure high data quality
leader-follower teleop, telemetry per episode, custom tool on top of @LeRobotHF
spent years designing apps for other people to build.
now i do both.
design engineer at @BuildOnNodeOps, building createos. product, UI, brand, code. most days i'm jumping between figma, the codebase, and a screenshot of something that's not quite working.
a thing i believe after a year of doing all of it:
brand and product shouldn't be two teams. when they split, the product loses its taste somewhere in the handoff. the person doing both should be one person.
i'll post the work here. wins, misses, calls i'd unmake.
if you're building, follow along.