@RenoProjectIV Our most famous #metaverse#virtualworlds paper, The Lessons of Lucasfilm Habitat now has original backing documentation in the form of recovered in-world newsletters! This great restoration work!
The Neohabitat Slack server is moving to The MADE's Discord (since it is the public-facing platform for The MADE community.)
Here is an Invitation. https://t.co/DLtKXR8k3O
Watch for the Slack archive to appear there soon!
Please help with the effort to restore and preserve the first commercial #VirtualWorld / #Metaverse: QLink's Club Caribe (built on Lucasfilm's Habitat) !
https://t.co/fVsOHqVl64
@TheMADE @RenoProjectIV #c64#VideoGames#ClubCaribe
RIP: Vernor Vinge. You had a huge influence on me via Chip Morningstar. You are the first person I know of that was is memorialized on a virtual currency: the Lucasfilm's Habitat Token c. 1984:
@epopt The Habitat Token is a 23-sided plastic coin is slightly larger than an American quarter, with a portrait of Vernor Vinge and the motto "Fiat Lucre" on its face, and the text "Good for one fare" on the back; these details are difficult to make out on the Commodore 64 screen.
Thanks to the amazing contributions of Neohabitat volunteer @spinthedleyq there are now thumbnails of every Habitat region, which are now integrated with the navigation bar! Amazing!
https://t.co/y3hlMzctdZ
@rafaelmmv That can work. Be sure to check out the documentation on how to do it. Requirements are pretty constrained. If you have trouble, join the slack.
Saturday, January 13 2024 will be the first HACK DAY to open Electric Communities source code, docs, and applications. Hosted ty @TheMADE . First we open source the 1st 3D distributed metaverse, circa 1997: ECHabitats!
#windows#java#metaverse
https://t.co/jSTPZ1fbJl
@RenoProjectIV That was from https://t.co/l2g1IBSqVG
It might be possible to find and port the Fujitsu Habitat code tho... It was in C on Unix as I recall...
@RenoProjectIV concept, which for that day and place was somewhat exotic, so they just implemented what they knew, which was a terminal-mainframe architecture. Their “client” was basically a fancy, highly specialized graphics terminal; all the real work was done on the server." 3/3