@onepeg@thepoolshark We do ours in a local park. It lets DJs throw down but isn’t noisy for those around. We usually have 2 DJs at a time so you can switch between them and pick the vibe & music you want.
@thiseffingm@WyrmwoodGaming Unbelievably cool tables, beautiful craftsmanship. Unfortunately the founder and leader leadership of the company has had many controversies over poorly treating their staff. Many videos about it. It is what has kept me from pulling the trigger on one of their products.
@MythweaversKeep This isn’t exactly what you are asking for but not a well known resource. I like using “The Cycle” death system from Abyssal Brews. Still make saving throws but they don’t just lay down on the ground and do nothing each turn. Very easy to learn and implement.
@thiseffingm@shadomain I would agree with this. It also may need tweaks depending on what you & your players want. When I ran it my characters preferred the RP/combat mix to be more on the combat side and this adventure is set up on the RP side. I had to add a lot of combat to meet what my party wanted
@ScottGandhi Wife and I have been slowly playing through It Takes Two. Told her we need to finish and move to Split Fiction because it looks so awesome!
@LVL58Designs@RayReynoldsNMS@NoMansSky It for sure took me a minute. If I remember correctly the planet is like way out and I just pulse jumped in the direction it was supposed to be in and would drop out but eventually found it.
@LVL58Designs@RayReynoldsNMS@NoMansSky I also had trouble with this! The advice I found was to go into first person mode in the space ship and use the radar to
Locate each planet on it compared to where they are in the discovery menu.
@mikemearls One of the things I liked about 4e was for the most part I could always have several options to choose from. It’s one of the reasons I dislike the 5e ranger. It is almost always more beneficial to just shoot my bow than do pretty much anything else.